Nvidia GeForce RTX 2070 SUPER

- Brand: Nvidia
- Cores: 2560
- Form Factor: PC use
- Use case: Gaming
- Announced: July, 9, 2019
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 2070 SUPERGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 120 75 68 45 |
The Witcher 3 | 139 110 78 41 |
Counter-Strike 2 | 196 151 107 53 |
Far Cry 6 | 105 92 73 41 |
Hogwarts Legacy | 73 62 43 22 |
COD Modern Warfare 3 | 91 84 58 38 |
Ghost of Tsushima | 70 58 44 22 |
Cyberpunk 2077 | 79 72 45 18 |
Shadow of the Tomb Raider | 125 112 80 41 |
| 1080p High | 111 |
| 1080p Ultra | 91 |
| 1440p Ultra | 66 |
| 4K Ultra | 36 |
| Deviation | Low |
Benchmarks
| Time Spy | 10170 |
| Solar Bay | 45958 |
| Port Royal | 6033 |
| Fire Strike | 25661 |
| Night Raid | 102512 |
| Background Blur | 166.7 frames/s |
| Face Detection | 103.3 frames/s |
| Horizon Detection | 4.21 Gpix/sec |
| Edge Detection | 5.56 Gpix/sec |
| Gaussian Blur | 5.58 Gpix/sec |
| Feature Matching | 1.17 Gpix/sec |
| Stereo Matching | 489.7 Gpix/sec |
| Particle Physics | 13242.9 fps |
| API | OpenCL |
| G2D Mark | 878 |
| DirectX 11 | 150 fps |
| DirectX 12 | 67 fps |
| GPU Compute | 7619 Ops/s |
| Aztec Ruins (Normal) | 575 fps |
| Car Chase | 513.3 fps |
| Manhattan 3.1.1 (1440p) | 473.3 fps |
| T-Rex | 2543.8 fps |
| ALU 2 | 2749.6 fps |
| Driver Overhead 2 | 284.1 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2924.7 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | July, 9, 2019 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Turing | |
| Codename | TU104 | |
| Price | 499 | |
GPU
| GPU Frequency | 1605 MHz | |
| Boost GPU Frequency | 1770 MHz | |
| Shader Units | 2560 | |
| TMUs | 160 | |
| ROPs | 64 | |
| Execution Units | 40 | |
| Ray Tracing Cores | 40 | |
| Tensor Cores | 320 | |
| L1 cache | 64 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 113 Gpix/sec | |
| Texture Fill Rate | 283 GTex/s | |
| FLOPS | 9.1 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 215 W | |
| Process | TSMC | |
| Process tech. | 12 nm | |
| Transistor Size | 545 mm² | |
| Transistor count | 13 billion | |
| Transistor density | 23.85 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1750 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 14000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 7.5 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider