Nvidia GeForce RTX 2080

- Brand: Nvidia
- Cores: 2944
- Form Factor: PC use
- Use case: Gaming
- Announced: September, 20, 2018
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 2080Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 125 80 68 50 |
The Witcher 3 | 143 118 86 47 |
Counter-Strike 2 | 207 155 118 62 |
Far Cry 6 | 110 99 79 46 |
Hogwarts Legacy | 80 68 52 26 |
COD Modern Warfare 3 | 98 92 64 41 |
Ghost of Tsushima | 77 61 44 27 |
Cyberpunk 2077 | 86 79 46 21 |
Shadow of the Tomb Raider | 132 119 88 48 |
| 1080p High | 118 |
| 1080p Ultra | 97 |
| 1440p Ultra | 72 |
| 4K Ultra | 41 |
| Deviation | Low |
Benchmarks
| Time Spy | 11083 |
| Solar Bay | 50002 |
| Port Royal | 6458 |
| Fire Strike | 27670 |
| Night Raid | 100441 |
| Background Blur | 191.8 frames/s |
| Face Detection | 115.9 frames/s |
| Horizon Detection | 4.74 Gpix/sec |
| Edge Detection | 6.2 Gpix/sec |
| Gaussian Blur | 6.56 Gpix/sec |
| Feature Matching | 1.3 Gpix/sec |
| Stereo Matching | 499.7 Gpix/sec |
| Particle Physics | 15858.8 fps |
| API | OpenCL |
| G2D Mark | 908 |
| DirectX 11 | 157 fps |
| DirectX 12 | 72 fps |
| GPU Compute | 8009 Ops/s |
| Aztec Ruins (Normal) | 600.3 fps |
| Car Chase | 525.3 fps |
| Manhattan 3.1.1 (1440p) | 499.8 fps |
| T-Rex | 2729 fps |
| ALU 2 | 3179.7 fps |
| Driver Overhead 2 | 283.6 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 3279.3 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | September, 20, 2018 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Turing | |
| Codename | TU104 | |
| Price | 699 | |
GPU
| GPU Frequency | 1515 MHz | |
| Boost GPU Frequency | 1710 MHz | |
| Shader Units | 2944 | |
| TMUs | 184 | |
| ROPs | 64 | |
| Execution Units | 46 | |
| Ray Tracing Cores | 46 | |
| Tensor Cores | 368 | |
| L1 cache | 64 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 109 Gpix/sec | |
| Texture Fill Rate | 315 GTex/s | |
| FLOPS | 10.1 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 215 W | |
| Process | TSMC | |
| Process tech. | 12 nm | |
| Transistor Size | 545 mm² | |
| Transistor count | 13 billion | |
| Transistor density | 23.85 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1750 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 14000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 7.5 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider