Nvidia GeForce RTX 2080 Ti

- Brand: Nvidia
- Cores: 4352
- Form Factor: PC use
- Use case: Gaming
- Announced: September, 27, 2018
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 2080 TiGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 152 98 87 65 |
The Witcher 3 | 172 140 103 55 |
Counter-Strike 2 | 253 199 137 80 |
Far Cry 6 | 133 122 98 59 |
Hogwarts Legacy | 101 83 64 34 |
COD Modern Warfare 3 | 126 117 88 56 |
Ghost of Tsushima | 93 75 61 34 |
Cyberpunk 2077 | 109 95 63 27 |
Shadow of the Tomb Raider | 174 156 116 63 |
| 1080p High | 146 |
| 1080p Ultra | 121 |
| 1440p Ultra | 91 |
| 4K Ultra | 53 |
| Deviation | Low |
Benchmarks
| Time Spy | 14660 |
| Solar Bay | 64266 |
| Port Royal | 9109 |
| Fire Strike | 35668 |
| Night Raid | 114857 |
| Background Blur | 211 frames/s |
| Face Detection | 141.3 frames/s |
| Horizon Detection | 6.24 Gpix/sec |
| Edge Detection | 8.1 Gpix/sec |
| Gaussian Blur | 9.22 Gpix/sec |
| Feature Matching | 1.46 Gpix/sec |
| Stereo Matching | 627.3 Gpix/sec |
| Particle Physics | 16980.5 fps |
| API | OpenCL |
| G2D Mark | 928 |
| DirectX 11 | 190 fps |
| DirectX 12 | 84 fps |
| GPU Compute | 10244 Ops/s |
| Aztec Ruins (Normal) | 776.4 fps |
| Car Chase | 675.9 fps |
| Manhattan 3.1.1 (1440p) | 655.7 fps |
| T-Rex | 3193.1 fps |
| ALU 2 | 4775.9 fps |
| Driver Overhead 2 | 278.9 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 4776.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | September, 27, 2018 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Turing | |
| Codename | TU102 | |
| Price | 999 | |
GPU
| GPU Frequency | 1350 MHz | |
| Boost GPU Frequency | 1545 MHz | |
| Shader Units | 4352 | |
| TMUs | 272 | |
| ROPs | 88 | |
| Execution Units | 68 | |
| Ray Tracing Cores | 68 | |
| Tensor Cores | 544 | |
| L1 cache | 64 KB/core | |
| L2 cache | 5632 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 136 Gpix/sec | |
| Texture Fill Rate | 420 GTex/s | |
| FLOPS | 13.4 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 250 W | |
| Process | TSMC | |
| Process tech. | 12 nm | |
| Transistor Size | 754 mm² | |
| Transistor count | 18 billion | |
| Transistor density | 23.87 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1750 MHz | |
| Bus | 352 bit | |
| ECC support | No | |
| Effective Memory Speed | 14000 MB/s | |
| Memory Size | 11 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 7.5 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider