Nvidia GeForce RTX 3050

- Brand: Nvidia
- Cores: 2560
- Form Factor: PC use
- Use case: Gaming
- Announced: January, 27, 2022
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 3050Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 92 53 45 27 |
The Witcher 3 | 89 73 51 28 |
Counter-Strike 2 | 143 100 71 34 |
Far Cry 6 | 75 66 51 25 |
Hogwarts Legacy | 49 40 29 14 |
COD Modern Warfare 3 | 59 50 35 23 |
Ghost of Tsushima | 47 34 25 13 |
Cyberpunk 2077 | 49 45 26 10 |
Shadow of the Tomb Raider | 82 73 52 25 |
| 1080p High | 76 |
| 1080p Ultra | 59 |
| 1440p Ultra | 43 |
| 4K Ultra | 22 |
| Deviation | Low |
Benchmarks
| Time Spy | 6227 |
| Solar Bay | 30015 |
| Port Royal | 3542 |
| Fire Strike | 15972 |
| Night Raid | 74372 |
| Background Blur | 110.4 frames/s |
| Face Detection | 64.4 frames/s |
| Horizon Detection | 2.87 Gpix/sec |
| Edge Detection | 3.76 Gpix/sec |
| Gaussian Blur | 2.89 Gpix/sec |
| Feature Matching | 0.81 Gpix/sec |
| Stereo Matching | 270.9 Gpix/sec |
| Particle Physics | 9339.7 fps |
| API | OpenCL |
| G2D Mark | 918 |
| DirectX 11 | 91 fps |
| DirectX 12 | 59 fps |
| GPU Compute | 6528 Ops/s |
| Aztec Ruins (Normal) | 393.8 fps |
| Car Chase | 361.9 fps |
| Manhattan 3.1.1 (1440p) | 294.2 fps |
| T-Rex | 1381.8 fps |
| ALU 2 | 1974.1 fps |
| Driver Overhead 2 | 286.3 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2081.3 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 27, 2022 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Entry-level | |
| Architecture | Ampere | |
| Codename | GA106 | |
| Price | 249 | |
GPU
| GPU Frequency | 1552 MHz | |
| Boost GPU Frequency | 1777 MHz | |
| Shader Units | 2560 | |
| TMUs | 80 | |
| ROPs | 32 | |
| Execution Units | 20 | |
| Ray Tracing Cores | 20 | |
| Tensor Cores | 80 | |
| L1 cache | 128 KB/core | |
| L2 cache | 2000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 57 Gpix/sec | |
| Texture Fill Rate | 142 GTex/s | |
| FLOPS | 9.1 TFLOPS | |
Process
| Interface | PCIe 4.0 x8 | |
| TGP | 130 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 276 mm² | |
| Transistor count | 12 billion | |
| Transistor density | 43.48 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1750 MHz | |
| Bus | 128 bit | |
| ECC support | No | |
| Effective Memory Speed | 14000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider