Nvidia GeForce RTX 3050 Laptop

- Brand: Nvidia
- Cores: 2048
- Form Factor: Laptop use
- Use case: Gaming
- Announced: January, 1, 2021
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 3050 LaptopGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 76 45 36 19 |
The Witcher 3 | 67 53 36 19 |
Counter-Strike 2 | 113 78 56 21 |
Far Cry 6 | 58 55 38 21 |
Hogwarts Legacy | 36 29 20 10 |
COD Modern Warfare 3 | 46 38 25 16 |
Ghost of Tsushima | 35 27 21 11 |
Cyberpunk 2077 | 40 36 20 n/a |
Shadow of the Tomb Raider | 67 61 40 19 |
| 1080p High | 60 |
| 1080p Ultra | 47 |
| 1440p Ultra | 32 |
| 4K Ultra | 16 |
| Deviation | Low |
Benchmarks
| Time Spy | 4880 |
| Solar Bay | 21611 |
| Port Royal | 552 |
| Fire Strike | 12529 |
| Night Raid | 53232 |
| Background Blur | 88.6 frames/s |
| Face Detection | 57.3 frames/s |
| Horizon Detection | 2.53 Gpix/sec |
| Edge Detection | 3.33 Gpix/sec |
| Gaussian Blur | 2.55 Gpix/sec |
| Feature Matching | 0.76 Gpix/sec |
| Stereo Matching | 256.5 Gpix/sec |
| Particle Physics | 7465.5 fps |
| API | OpenCL |
| G2D Mark | 486 |
| DirectX 11 | 73 fps |
| DirectX 12 | 46 fps |
| GPU Compute | 3851 Ops/s |
| Aztec Ruins (Normal) | 360.1 fps |
| Car Chase | 318.7 fps |
| Manhattan 3.1.1 (1440p) | 261.5 fps |
| T-Rex | 1272.8 fps |
| ALU 2 | 1563.9 fps |
| Driver Overhead 2 | 257.6 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 1731.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 1, 2021 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Ampere | |
| Codename | GA107 | |
GPU
| GPU Frequency | 712-1530 MHz | |
| Boost GPU Frequency | 1057-1740 MHz | |
| Shader Units | 2048 | |
| TMUs | 64 | |
| ROPs | 40 | |
| Execution Units | 16 | |
| Ray Tracing Cores | 16 | |
| Tensor Cores | 64 | |
| L1 cache | 128 KB/core | |
| L2 cache | 2000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 42-70 Gpix/sec | |
| Texture Fill Rate | 68-111 GTex/s | |
| FLOPS | 4.3-7.1 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 35-95 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 200 mm² | |
| Transistor count | 8.7 billion | |
| Transistor density | 43.5 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1500 MHz | |
| Bus | 128 bit | |
| ECC support | No | |
| Effective Memory Speed | 12000 MB/s | |
| Memory Size | 4 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.2 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider