Nvidia GeForce RTX 3050 Ti Laptop

- Brand: Nvidia
- Cores: 2560
- Form Factor: Laptop use
- Use case: Gaming
- Announced: January, 1, 2021
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 3050 Ti LaptopGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 84 47 41 25 |
The Witcher 3 | 75 59 40 21 |
Counter-Strike 2 | 123 87 61 27 |
Far Cry 6 | 65 60 45 20 |
Hogwarts Legacy | 40 34 27 12 |
COD Modern Warfare 3 | 53 45 31 20 |
Ghost of Tsushima | 39 28 22 11 |
Cyberpunk 2077 | 41 39 21 9 |
Shadow of the Tomb Raider | 71 68 44 22 |
| 1080p High | 66 |
| 1080p Ultra | 52 |
| 1440p Ultra | 37 |
| 4K Ultra | 19 |
| Deviation | Low |
Benchmarks
| Time Spy | 5368 |
| Solar Bay | 24168 |
| Port Royal | 571 |
| Fire Strike | 13483 |
| Night Raid | 55763 |
| Background Blur | 107.9 frames/s |
| Face Detection | 62.6 frames/s |
| Horizon Detection | 2.75 Gpix/sec |
| Edge Detection | 3.61 Gpix/sec |
| Gaussian Blur | 2.89 Gpix/sec |
| Feature Matching | 0.81 Gpix/sec |
| Stereo Matching | 275.9 Gpix/sec |
| Particle Physics | 8303.3 fps |
| API | OpenCL |
| G2D Mark | 497 |
| DirectX 11 | 76 fps |
| DirectX 12 | 49 fps |
| GPU Compute | 4323 Ops/s |
| Aztec Ruins (Normal) | 362.7 fps |
| Car Chase | 340.9 fps |
| Manhattan 3.1.1 (1440p) | 277 fps |
| T-Rex | 1375.2 fps |
| ALU 2 | 1870.8 fps |
| Driver Overhead 2 | 256.8 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2008 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 1, 2021 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Ampere | |
| Codename | GA107 (GN20-P1) | |
GPU
| GPU Frequency | 735-1463 MHz | |
| Boost GPU Frequency | 1035-1695 MHz | |
| Shader Units | 2560 | |
| TMUs | 80 | |
| ROPs | 48 | |
| Execution Units | 20 | |
| Ray Tracing Cores | 20 | |
| Tensor Cores | 80 | |
| L1 cache | 128 KB/core | |
| L2 cache | 2000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 50-81 Gpix/sec | |
| Texture Fill Rate | 83-136 GTex/s | |
| FLOPS | 5.3-8.7 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 35-95 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 276 mm² | |
| Transistor count | 12 billion | |
| Transistor density | 43.48 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1500 MHz | |
| Bus | 128 bit | |
| ECC support | No | |
| Effective Memory Speed | 12000 MB/s | |
| Memory Size | 4 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.2 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider