Nvidia GeForce RTX 3060

- Brand: Nvidia
- Cores: 3584
- Form Factor: PC use
- Use case: Gaming
- Announced: January, 12, 2021
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 3060Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 110 67 60 39 |
The Witcher 3 | 124 101 75 37 |
Counter-Strike 2 | 184 131 96 47 |
Far Cry 6 | 93 85 64 38 |
Hogwarts Legacy | 68 56 40 20 |
COD Modern Warfare 3 | 83 73 50 34 |
Ghost of Tsushima | 65 48 37 21 |
Cyberpunk 2077 | 69 61 36 15 |
Shadow of the Tomb Raider | 107 98 68 37 |
| 1080p High | 100 |
| 1080p Ultra | 80 |
| 1440p Ultra | 58 |
| 4K Ultra | 32 |
| Deviation | Low |
Benchmarks
| Time Spy | 8748 |
| Solar Bay | 40964 |
| Port Royal | 5142 |
| Fire Strike | 22308 |
| Night Raid | 98831 |
| Background Blur | 149.6 frames/s |
| Face Detection | 91 frames/s |
| Horizon Detection | 4.07 Gpix/sec |
| Edge Detection | 5.58 Gpix/sec |
| Gaussian Blur | 3.92 Gpix/sec |
| Feature Matching | 1.01 Gpix/sec |
| Stereo Matching | 372.9 Gpix/sec |
| Particle Physics | 12226.3 fps |
| API | OpenCL |
| G2D Mark | 961 |
| DirectX 11 | 128 fps |
| DirectX 12 | 69 fps |
| GPU Compute | 8428 Ops/s |
| Aztec Ruins (Normal) | 555.5 fps |
| Car Chase | 492.3 fps |
| Manhattan 3.1.1 (1440p) | 407.9 fps |
| T-Rex | 1940.6 fps |
| ALU 2 | 2862.2 fps |
| Driver Overhead 2 | 295.2 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2965.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 12, 2021 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Ampere | |
| Codename | GA106 | |
| Price | 329 | |
GPU
| GPU Frequency | 1320 MHz | |
| Boost GPU Frequency | 1777 MHz | |
| Shader Units | 3584 | |
| TMUs | 112 | |
| ROPs | 48 | |
| Execution Units | 28 | |
| Ray Tracing Cores | 28 | |
| Tensor Cores | 112 | |
| L1 cache | 128 KB/core | |
| L2 cache | 3000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 85 Gpix/sec | |
| Texture Fill Rate | 199 GTex/s | |
| FLOPS | 12.7 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 170 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 276 mm² | |
| Transistor count | 12 billion | |
| Transistor density | 43.48 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1875 MHz | |
| Bus | 192 bit | |
| ECC support | No | |
| Effective Memory Speed | 15000 MB/s | |
| Memory Size | 12 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider