Nvidia GeForce RTX 3060 Ti

- Brand: Nvidia
- Cores: 4864
- Form Factor: PC use
- Use case: Gaming
- Announced: December, 2, 2020
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 3060 TiGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 132 85 77 55 |
The Witcher 3 | 152 123 91 47 |
Counter-Strike 2 | 226 170 122 67 |
Far Cry 6 | 114 104 81 47 |
Hogwarts Legacy | 86 70 55 26 |
COD Modern Warfare 3 | 109 99 69 45 |
Ghost of Tsushima | 82 66 48 30 |
Cyberpunk 2077 | 92 83 51 23 |
Shadow of the Tomb Raider | 139 129 97 52 |
| 1080p High | 126 |
| 1080p Ultra | 103 |
| 1440p Ultra | 77 |
| 4K Ultra | 44 |
| Deviation | Low |
Benchmarks
| Time Spy | 11708 |
| Solar Bay | 54344 |
| Port Royal | 6969 |
| Fire Strike | 29561 |
| Night Raid | 109366 |
| Background Blur | 185.1 frames/s |
| Face Detection | 108.4 frames/s |
| Horizon Detection | 5.35 Gpix/sec |
| Edge Detection | 7.17 Gpix/sec |
| Gaussian Blur | 5.54 Gpix/sec |
| Feature Matching | 1.15 Gpix/sec |
| Stereo Matching | 478 Gpix/sec |
| Particle Physics | 15183 fps |
| API | OpenCL |
| G2D Mark | 988 |
| DirectX 11 | 163 fps |
| DirectX 12 | 79 fps |
| GPU Compute | 10075 Ops/s |
| Aztec Ruins (Normal) | 733.4 fps |
| Car Chase | 614.3 fps |
| Manhattan 3.1.1 (1440p) | 523.6 fps |
| T-Rex | 2676.1 fps |
| ALU 2 | 3657.2 fps |
| Driver Overhead 2 | 282.8 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 3670 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | December, 2, 2020 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Ampere | |
| Codename | GA104 | |
| Price | 399 | |
GPU
| GPU Frequency | 1410 MHz | |
| Boost GPU Frequency | 1665 MHz | |
| Shader Units | 4864 | |
| TMUs | 152 | |
| ROPs | 80 | |
| Execution Units | 38 | |
| Ray Tracing Cores | 38 | |
| Tensor Cores | 152 | |
| L1 cache | 128 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 133 Gpix/sec | |
| Texture Fill Rate | 253 GTex/s | |
| FLOPS | 16.2 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 200 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 392 mm² | |
| Transistor count | 17 billion | |
| Transistor density | 43.37 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1750 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 14000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider