Nvidia GeForce RTX 3070

- Brand: Nvidia
- Cores: 5888
- Form Factor: PC use
- Use case: Gaming
- Announced: October, 22, 2020
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 3070Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 151 98 85 64 |
The Witcher 3 | 171 141 104 55 |
Counter-Strike 2 | 241 195 134 78 |
Far Cry 6 | 131 119 95 56 |
Hogwarts Legacy | 97 81 60 33 |
COD Modern Warfare 3 | 120 116 81 53 |
Ghost of Tsushima | 88 74 57 31 |
Cyberpunk 2077 | 105 93 60 26 |
Shadow of the Tomb Raider | 164 151 112 59 |
| 1080p High | 141 |
| 1080p Ultra | 119 |
| 1440p Ultra | 88 |
| 4K Ultra | 51 |
| Deviation | Low |
Benchmarks
| Time Spy | 13641 |
| Solar Bay | 64184 |
| Port Royal | 8309 |
| Fire Strike | 34034 |
| Night Raid | 120956 |
| Background Blur | 161.6 frames/s |
| Face Detection | 117.2 frames/s |
| Horizon Detection | 5.89 Gpix/sec |
| Edge Detection | 8.05 Gpix/sec |
| Gaussian Blur | 6.65 Gpix/sec |
| Feature Matching | 1.25 Gpix/sec |
| Stereo Matching | 550.6 Gpix/sec |
| Particle Physics | 17613.1 fps |
| API | OpenCL |
| G2D Mark | 998 |
| DirectX 11 | 181 fps |
| DirectX 12 | 85 fps |
| GPU Compute | 11282 Ops/s |
| Aztec Ruins (Normal) | 856 fps |
| Car Chase | 668 fps |
| Manhattan 3.1.1 (1440p) | 592.9 fps |
| T-Rex | 3078.4 fps |
| ALU 2 | 4531.5 fps |
| Driver Overhead 2 | 283 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 4563.3 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | October, 22, 2020 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Ampere | |
| Codename | GA104 | |
| Price | 499 | |
GPU
| GPU Frequency | 1500 MHz | |
| Boost GPU Frequency | 1725 MHz | |
| Shader Units | 5888 | |
| TMUs | 184 | |
| ROPs | 96 | |
| Execution Units | 46 | |
| Ray Tracing Cores | 46 | |
| Tensor Cores | 184 | |
| L1 cache | 128 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 166 Gpix/sec | |
| Texture Fill Rate | 317 GTex/s | |
| FLOPS | 20.3 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 220 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 392 mm² | |
| Transistor count | 17 billion | |
| Transistor density | 43.37 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1750 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 14000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider