Nvidia GeForce RTX 3070 Laptop

- Brand: Nvidia
- Cores: 5120
- Form Factor: Laptop use
- Use case: Gaming
- Announced: January, 12, 2021
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 3070 LaptopGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 123 79 68 45 |
The Witcher 3 | 141 112 83 46 |
Counter-Strike 2 | 201 153 112 54 |
Far Cry 6 | 106 92 76 39 |
Hogwarts Legacy | 76 63 46 25 |
COD Modern Warfare 3 | 96 86 60 40 |
Ghost of Tsushima | 71 59 44 25 |
Cyberpunk 2077 | 84 72 45 22 |
Shadow of the Tomb Raider | 125 115 83 45 |
| 1080p High | 114 |
| 1080p Ultra | 92 |
| 1440p Ultra | 69 |
| 4K Ultra | 38 |
| Deviation | Low |
Benchmarks
| Time Spy | 10479 |
| Solar Bay | 45677 |
| Port Royal | 6250 |
| Fire Strike | 26767 |
| Night Raid | 83274 |
| Background Blur | 170.3 frames/s |
| Face Detection | 113.6 frames/s |
| Horizon Detection | 5.59 Gpix/sec |
| Edge Detection | 7.94 Gpix/sec |
| Gaussian Blur | 6.19 Gpix/sec |
| Feature Matching | 1.16 Gpix/sec |
| Stereo Matching | 467 Gpix/sec |
| Particle Physics | 15131.3 fps |
| API | OpenCL |
| G2D Mark | 644 |
| DirectX 11 | 138 fps |
| DirectX 12 | 64 fps |
| GPU Compute | 6902 Ops/s |
| Aztec Ruins (Normal) | 644.4 fps |
| Car Chase | 565.3 fps |
| Manhattan 3.1.1 (1440p) | 483.8 fps |
| T-Rex | 2380.5 fps |
| ALU 2 | 3169.7 fps |
| Driver Overhead 2 | 246.7 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 3511.5 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 12, 2021 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Ampere | |
| Codename | GA104 (GN20-E5) | |
GPU
| GPU Frequency | 780-1215 MHz | |
| Boost GPU Frequency | 1290-1620 MHz | |
| Shader Units | 5120 | |
| TMUs | 160 | |
| ROPs | 80 | |
| Execution Units | 40 | |
| Ray Tracing Cores | 40 | |
| Tensor Cores | 160 | |
| L1 cache | 128 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 103-130 Gpix/sec | |
| Texture Fill Rate | 206-259 GTex/s | |
| FLOPS | 13.2-16.6 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 80-150 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 392 mm² | |
| Transistor count | 17.4 billion | |
| Transistor density | 44.39 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1500-1750 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 12000-14000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.2 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider