Nvidia GeForce RTX 3070 Ti

- Brand: Nvidia
- Cores: 6144
- Form Factor: PC use
- Use case: Gaming
- Announced: June, 10, 2021
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 3070 TiGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 156 102 93 68 |
The Witcher 3 | 177 148 105 59 |
Counter-Strike 2 | 261 198 140 81 |
Far Cry 6 | 134 124 102 64 |
Hogwarts Legacy | 104 85 65 36 |
COD Modern Warfare 3 | 133 120 93 60 |
Ghost of Tsushima | 94 79 63 36 |
Cyberpunk 2077 | 115 102 63 29 |
Shadow of the Tomb Raider | 178 165 125 68 |
| 1080p High | 150 |
| 1080p Ultra | 125 |
| 1440p Ultra | 94 |
| 4K Ultra | 56 |
| Deviation | Low |
Benchmarks
| Time Spy | 14873 |
| Solar Bay | 69827 |
| Port Royal | 8880 |
| Fire Strike | 37227 |
| Night Raid | 133622 |
| Background Blur | 197 frames/s |
| Face Detection | 128.1 frames/s |
| Horizon Detection | 6.56 Gpix/sec |
| Edge Detection | 8.81 Gpix/sec |
| Gaussian Blur | 6.47 Gpix/sec |
| Feature Matching | 1.26 Gpix/sec |
| Stereo Matching | 609.3 Gpix/sec |
| Particle Physics | 18205 fps |
| API | OpenCL |
| G2D Mark | 1051 |
| DirectX 11 | 192 fps |
| DirectX 12 | 91 fps |
| GPU Compute | 11708 Ops/s |
| Aztec Ruins (Normal) | 865.5 fps |
| Car Chase | 699.5 fps |
| Manhattan 3.1.1 (1440p) | 610.7 fps |
| T-Rex | 3191.9 fps |
| ALU 2 | 4526.7 fps |
| Driver Overhead 2 | 288.3 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 4520.6 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | June, 10, 2021 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Ampere | |
| Codename | GA104 | |
| Price | 599 | |
GPU
| GPU Frequency | 1575 MHz | |
| Boost GPU Frequency | 1770 MHz | |
| Shader Units | 6144 | |
| TMUs | 192 | |
| ROPs | 96 | |
| Execution Units | 48 | |
| Ray Tracing Cores | 48 | |
| Tensor Cores | 192 | |
| L1 cache | 128 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 170 Gpix/sec | |
| Texture Fill Rate | 340 GTex/s | |
| FLOPS | 21.7 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 290 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 392 mm² | |
| Transistor count | 17 billion | |
| Transistor density | 43.37 MTr/mm² | |
Memory
| Interface | GDDR6X | |
| Memory Frequency | 1188 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 19000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider