Nvidia GeForce RTX 3070 Ti Laptop

- Brand: Nvidia
- Cores: 5632
- Form Factor: Laptop use
- Use case: Gaming
- Announced: n/a
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 3070 Ti LaptopGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 134 82 72 52 |
The Witcher 3 | 151 120 88 47 |
Counter-Strike 2 | 219 165 120 64 |
Far Cry 6 | 114 103 83 44 |
Hogwarts Legacy | 82 71 50 27 |
COD Modern Warfare 3 | 103 97 68 42 |
Ghost of Tsushima | 77 64 48 25 |
Cyberpunk 2077 | 92 82 47 24 |
Shadow of the Tomb Raider | 140 126 93 49 |
| 1080p High | 124 |
| 1080p Ultra | 101 |
| 1440p Ultra | 74 |
| 4K Ultra | 42 |
| Deviation | Low |
Benchmarks
| Time Spy | 11342 |
| Solar Bay | 49735 |
| Port Royal | 6849 |
| Fire Strike | 28618 |
| Night Raid | 95219 |
| Background Blur | 173.8 frames/s |
| Face Detection | 96.9 frames/s |
| Horizon Detection | 5.69 Gpix/sec |
| Edge Detection | 7.75 Gpix/sec |
| Gaussian Blur | 6.27 Gpix/sec |
| Feature Matching | 1.14 Gpix/sec |
| Stereo Matching | 480.4 Gpix/sec |
| Particle Physics | 14706.2 fps |
| API | OpenCL |
| G2D Mark | 778 |
| DirectX 11 | 154 fps |
| DirectX 12 | 74 fps |
| GPU Compute | 7564 Ops/s |
| Aztec Ruins (Normal) | 730.7 fps |
| Car Chase | 624.6 fps |
| Manhattan 3.1.1 (1440p) | 540.8 fps |
| T-Rex | 2606.1 fps |
| ALU 2 | 3639.9 fps |
| Driver Overhead 2 | 256.5 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 3852.5 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Ampere | |
| Codename | GA104 (GN20-E6) | |
GPU
| GPU Frequency | 510-1035 MHz | |
| Boost GPU Frequency | 1035-1485 MHz | |
| Shader Units | 5632 | |
| TMUs | 176 | |
| ROPs | 80 | |
| Execution Units | 44 | |
| Ray Tracing Cores | 44 | |
| Tensor Cores | 176 | |
| L1 cache | 128 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 83-119 Gpix/sec | |
| Texture Fill Rate | 182-261 GTex/s | |
| FLOPS | 11.7-16.7 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 80-150 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 392 mm² | |
| Transistor count | 17.4 billion | |
| Transistor density | 44.39 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1750 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 14000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.2 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider