Nvidia GeForce RTX 3080

- Brand: Nvidia
- Cores: 8704
- Form Factor: PC use
- Use case: Gaming
- Announced: September, 1, 2020
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 3080Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 168 118 106 78 |
The Witcher 3 | 195 162 116 61 |
Counter-Strike 2 | 275 206 150 83 |
Far Cry 6 | 150 136 114 71 |
Hogwarts Legacy | 119 96 76 41 |
COD Modern Warfare 3 | 153 147 108 72 |
Ghost of Tsushima | 109 90 72 43 |
Cyberpunk 2077 | 133 121 80 36 |
Shadow of the Tomb Raider | 207 196 151 81 |
| 1080p High | 168 |
| 1080p Ultra | 141 |
| 1440p Ultra | 108 |
| 4K Ultra | 63 |
| Deviation | Low |
Benchmarks
| Time Spy | 17662 |
| Solar Bay | 85932 |
| Port Royal | 11595 |
| Fire Strike | 42429 |
| Night Raid | 132288 |
| Background Blur | 217.3 frames/s |
| Face Detection | 141.9 frames/s |
| Horizon Detection | 8.19 Gpix/sec |
| Edge Detection | 11 Gpix/sec |
| Gaussian Blur | 8.43 Gpix/sec |
| Feature Matching | 1.29 Gpix/sec |
| Stereo Matching | 780.7 Gpix/sec |
| Particle Physics | 22538.5 fps |
| API | OpenCL |
| G2D Mark | 1052 |
| DirectX 11 | 207 fps |
| DirectX 12 | 100 fps |
| GPU Compute | 14559 Ops/s |
| Aztec Ruins (Normal) | 950.5 fps |
| Car Chase | 809.5 fps |
| Manhattan 3.1.1 (1440p) | 705.4 fps |
| T-Rex | 3525.4 fps |
| ALU 2 | 6005.6 fps |
| Driver Overhead 2 | 283.8 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 6034.6 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | September, 1, 2020 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Ampere | |
| Codename | GA102 | |
| Price | 699 | |
GPU
| GPU Frequency | 1440 MHz | |
| Boost GPU Frequency | 1710 MHz | |
| Shader Units | 8704 | |
| TMUs | 272 | |
| ROPs | 96 | |
| Execution Units | 68 | |
| Ray Tracing Cores | 68 | |
| Tensor Cores | 272 | |
| L1 cache | 128 KB/core | |
| L2 cache | 5000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 164 Gpix/sec | |
| Texture Fill Rate | 465 GTex/s | |
| FLOPS | 29.8 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 320 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 628 mm² | |
| Transistor count | 28 billion | |
| Transistor density | 44.59 MTr/mm² | |
Memory
| Interface | GDDR6X | |
| Memory Frequency | 1188 MHz | |
| Bus | 320 bit | |
| ECC support | No | |
| Effective Memory Speed | 19000 MB/s | |
| Memory Size | 10 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider