Nvidia GeForce RTX 3080 Laptop

- Brand: Nvidia
- Cores: 6144
- Form Factor: Laptop use
- Use case: Gaming
- Announced: January, 12, 2021
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 3080 LaptopGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 132 86 75 52 |
The Witcher 3 | 155 126 91 49 |
Counter-Strike 2 | 226 167 124 66 |
Far Cry 6 | 114 104 86 46 |
Hogwarts Legacy | 89 71 56 27 |
COD Modern Warfare 3 | 109 99 69 44 |
Ghost of Tsushima | 81 68 49 29 |
Cyberpunk 2077 | 92 84 51 25 |
Shadow of the Tomb Raider | 140 134 95 54 |
| 1080p High | 126 |
| 1080p Ultra | 104 |
| 1440p Ultra | 77 |
| 4K Ultra | 44 |
| Deviation | Low |
Benchmarks
| Time Spy | 12006 |
| Solar Bay | 50424 |
| Port Royal | 7203 |
| Fire Strike | 29079 |
| Night Raid | 81866 |
| Background Blur | 211 frames/s |
| Face Detection | 123.6 frames/s |
| Horizon Detection | 5.78 Gpix/sec |
| Edge Detection | 8.03 Gpix/sec |
| Gaussian Blur | 6.25 Gpix/sec |
| Feature Matching | 1.17 Gpix/sec |
| Stereo Matching | 543.2 Gpix/sec |
| Particle Physics | 17774.9 fps |
| API | OpenCL |
| G2D Mark | 638 |
| DirectX 11 | 146 fps |
| DirectX 12 | 73 fps |
| GPU Compute | 7335 Ops/s |
| Aztec Ruins (Normal) | 710.4 fps |
| Car Chase | 610.8 fps |
| Manhattan 3.1.1 (1440p) | 516.4 fps |
| T-Rex | 2609 fps |
| ALU 2 | 3715.8 fps |
| Driver Overhead 2 | 253.4 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 3938 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 12, 2021 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Ampere | |
| Codename | GA104 (GN20-E7) | |
GPU
| GPU Frequency | 780-1350 MHz | |
| Boost GPU Frequency | 1245-1710 MHz | |
| Shader Units | 6144 | |
| TMUs | 192 | |
| ROPs | 96 | |
| Execution Units | 48 | |
| Ray Tracing Cores | 48 | |
| Tensor Cores | 192 | |
| L1 cache | 128 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 120-164 Gpix/sec | |
| Texture Fill Rate | 239-328 GTex/s | |
| FLOPS | 15.3-21 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 80-165 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 392 mm² | |
| Transistor count | 17.4 billion | |
| Transistor density | 44.39 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1500-1750 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 12000-14000 MB/s | |
| Memory Size | 8-16 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.2 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider