Nvidia GeForce RTX 3080 Ti Laptop

- Brand: Nvidia
- Cores: 7424
- Form Factor: Laptop use
- Use case: Gaming
- Announced: January, 1, 2022
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 3080 Ti LaptopGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 144 90 79 59 |
The Witcher 3 | 161 133 99 51 |
Counter-Strike 2 | 230 182 128 73 |
Far Cry 6 | 122 111 91 50 |
Hogwarts Legacy | 91 76 60 33 |
COD Modern Warfare 3 | 117 106 77 48 |
Ghost of Tsushima | 87 71 52 29 |
Cyberpunk 2077 | 99 89 57 25 |
Shadow of the Tomb Raider | 151 137 102 54 |
| 1080p High | 134 |
| 1080p Ultra | 111 |
| 1440p Ultra | 83 |
| 4K Ultra | 47 |
| Deviation | Low |
Benchmarks
| Time Spy | 12897 |
| Solar Bay | 57401 |
| Port Royal | 8081 |
| Fire Strike | 30959 |
| Night Raid | 97085 |
| Background Blur | 200.9 frames/s |
| Face Detection | 131.2 frames/s |
| Horizon Detection | 6.49 Gpix/sec |
| Edge Detection | 8.9 Gpix/sec |
| Gaussian Blur | 6.34 Gpix/sec |
| Feature Matching | 1.2 Gpix/sec |
| Stereo Matching | 571 Gpix/sec |
| Particle Physics | 17240.3 fps |
| API | OpenCL |
| G2D Mark | 830 |
| DirectX 11 | 165 fps |
| DirectX 12 | 89 fps |
| GPU Compute | 8588 Ops/s |
| Aztec Ruins (Normal) | 753.9 fps |
| Car Chase | 655.3 fps |
| Manhattan 3.1.1 (1440p) | 548.9 fps |
| T-Rex | 2599 fps |
| ALU 2 | 4030.4 fps |
| Driver Overhead 2 | 264.8 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 4095.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 1, 2022 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Ampere | |
| Codename | GA103 (GN20-E8) | |
GPU
| GPU Frequency | 585-1230 MHz | |
| Boost GPU Frequency | 1125-1590 MHz | |
| Shader Units | 7424 | |
| TMUs | 232 | |
| ROPs | 96 | |
| Execution Units | 58 | |
| Ray Tracing Cores | 58 | |
| Tensor Cores | 232 | |
| L1 cache | 128 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 108-153 Gpix/sec | |
| Texture Fill Rate | 261-369 GTex/s | |
| FLOPS | 16.7-23.6 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 80-175 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 496 mm² | |
| Transistor count | 22 billion | |
| Transistor density | 44.35 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 2000 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 16000 MB/s | |
| Memory Size | 16 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.2 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider