Nvidia GeForce RTX 3090

- Brand: Nvidia
- Cores: 10496
- Form Factor: PC use
- Use case: Gaming
- Announced: September, 24, 2020
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 3090Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 188 127 118 90 |
The Witcher 3 | 207 175 126 67 |
Counter-Strike 2 | 280 212 152 82 |
Far Cry 6 | 155 145 126 75 |
Hogwarts Legacy | 131 107 84 45 |
COD Modern Warfare 3 | 172 161 124 80 |
Ghost of Tsushima | 116 101 82 51 |
Cyberpunk 2077 | 145 131 89 43 |
Shadow of the Tomb Raider | 242 218 170 91 |
| 1080p High | 182 |
| 1080p Ultra | 153 |
| 1440p Ultra | 119 |
| 4K Ultra | 69 |
| Deviation | Low |
Benchmarks
| Time Spy | 19900 |
| Solar Bay | 97504 |
| Port Royal | 13633 |
| Fire Strike | 47520 |
| Night Raid | 139527 |
| Background Blur | 320.8 frames/s |
| Face Detection | 207.2 frames/s |
| Horizon Detection | 10.1 Gpix/sec |
| Edge Detection | 14.4 Gpix/sec |
| Gaussian Blur | 11.5 Gpix/sec |
| Feature Matching | 1.48 Gpix/sec |
| Stereo Matching | 984.2 Gpix/sec |
| Particle Physics | 27764.9 fps |
| API | OpenCL |
| G2D Mark | 1060 |
| DirectX 11 | 220 fps |
| DirectX 12 | 110 fps |
| GPU Compute | 15547 Ops/s |
| Aztec Ruins (Normal) | 978.4 fps |
| Car Chase | 854.1 fps |
| Manhattan 3.1.1 (1440p) | 747.4 fps |
| T-Rex | 3732.1 fps |
| ALU 2 | 6650.9 fps |
| Driver Overhead 2 | 296 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 6622.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | September, 24, 2020 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Ampere | |
| Codename | GA102 | |
| Price | 1499 | |
GPU
| GPU Frequency | 1395 MHz | |
| Boost GPU Frequency | 1695 MHz | |
| Shader Units | 10496 | |
| TMUs | 328 | |
| ROPs | 112 | |
| Execution Units | 82 | |
| Ray Tracing Cores | 82 | |
| Tensor Cores | 328 | |
| L1 cache | 128 KB/core | |
| L2 cache | 6000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 190 Gpix/sec | |
| Texture Fill Rate | 556 GTex/s | |
| FLOPS | 35.6 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 350 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 628 mm² | |
| Transistor count | 28 billion | |
| Transistor density | 44.59 MTr/mm² | |
Memory
| Interface | GDDR6X | |
| Memory Frequency | 1219 MHz | |
| Bus | 384 bit | |
| ECC support | No | |
| Effective Memory Speed | 19500 MB/s | |
| Memory Size | 24 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider