Nvidia GeForce RTX 3090 Ti

- Brand: Nvidia
- Cores: 10752
- Form Factor: PC use
- Use case: Gaming
- Announced: March, 29, 2022
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 3090 TiGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 196 139 127 96 |
The Witcher 3 | 218 185 131 70 |
Counter-Strike 2 | 290 218 161 86 |
Far Cry 6 | 158 148 129 81 |
Hogwarts Legacy | 136 113 91 50 |
COD Modern Warfare 3 | 181 173 136 89 |
Ghost of Tsushima | 124 106 91 55 |
Cyberpunk 2077 | 163 146 98 45 |
Shadow of the Tomb Raider | 261 238 186 101 |
| 1080p High | 192 |
| 1080p Ultra | 163 |
| 1440p Ultra | 128 |
| 4K Ultra | 75 |
| Deviation | Low |
Benchmarks
| Time Spy | 21841 |
| Solar Bay | 109151 |
| Port Royal | 14882 |
| Fire Strike | 51985 |
| Night Raid | 155722 |
| Background Blur | 362.7 frames/s |
| Face Detection | 227.9 frames/s |
| Horizon Detection | 11.3 Gpix/sec |
| Edge Detection | 15.9 Gpix/sec |
| Gaussian Blur | 12.1 Gpix/sec |
| Feature Matching | 1.56 Gpix/sec |
| Stereo Matching | 1080 Gpix/sec |
| Particle Physics | 31024.6 fps |
| API | OpenCL |
| G2D Mark | 1227 |
| DirectX 11 | 241 fps |
| DirectX 12 | 122 fps |
| GPU Compute | 17022 Ops/s |
| Aztec Ruins (Normal) | 1005.1 fps |
| Car Chase | 897.2 fps |
| Manhattan 3.1.1 (1440p) | 781.7 fps |
| T-Rex | 4109.9 fps |
| ALU 2 | 7102.5 fps |
| Driver Overhead 2 | 274.9 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 7000.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | March, 29, 2022 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Ampere | |
| Codename | GA102 | |
| Price | 1999 | |
GPU
| GPU Frequency | 1560 MHz | |
| Boost GPU Frequency | 1860 MHz | |
| Shader Units | 10752 | |
| TMUs | 336 | |
| ROPs | 112 | |
| Execution Units | 84 | |
| Ray Tracing Cores | 84 | |
| Tensor Cores | 336 | |
| L1 cache | 128 KB/core | |
| L2 cache | 6000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 208 Gpix/sec | |
| Texture Fill Rate | 625 GTex/s | |
| FLOPS | 40 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 450 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 628 mm² | |
| Transistor count | 28 billion | |
| Transistor density | 44.59 MTr/mm² | |
Memory
| Interface | GDDR6X | |
| Memory Frequency | 1313 MHz | |
| Bus | 384 bit | |
| ECC support | No | |
| Effective Memory Speed | 21000 MB/s | |
| Memory Size | 24 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider