Nvidia GeForce RTX 4070 Ti SUPER

- Brand: Nvidia
- Cores: 8448
- Form Factor: PC use
- Use case: Gaming
- Announced: January, 24, 2024
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 4070 Ti SUPERGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 207 146 140 104 |
The Witcher 3 | 225 190 142 72 |
Counter-Strike 2 | 292 216 165 85 |
Far Cry 6 | 164 149 136 85 |
Hogwarts Legacy | 143 120 96 55 |
COD Modern Warfare 3 | 191 187 144 100 |
Ghost of Tsushima | 130 110 96 58 |
Cyberpunk 2077 | 175 151 107 48 |
Shadow of the Tomb Raider | 263 247 196 104 |
| 1080p High | 199 |
| 1080p Ultra | 168 |
| 1440p Ultra | 136 |
| 4K Ultra | 79 |
| Deviation | Low |
Benchmarks
| Time Spy | 24225 |
| Solar Bay | 116030 |
| Port Royal | 15768 |
| Fire Strike | 56271 |
| Night Raid | 174807 |
| Background Blur | 331.7 frames/s |
| Face Detection | 211.6 frames/s |
| Horizon Detection | 9.63 Gpix/sec |
| Edge Detection | 13.7 Gpix/sec |
| Gaussian Blur | 13.9 Gpix/sec |
| Feature Matching | 2.15 Gpix/sec |
| Stereo Matching | 1210 Gpix/sec |
| Particle Physics | 33566 fps |
| API | OpenCL |
| G2D Mark | 1218 |
| DirectX 11 | 280 fps |
| DirectX 12 | 117 fps |
| GPU Compute | 18522 Ops/s |
| Aztec Ruins (Normal) | 1300.6 fps |
| Car Chase | 1119.6 fps |
| Manhattan 3.1.1 (1440p) | 943.4 fps |
| T-Rex | 4724.8 fps |
| ALU 2 | 8528.7 fps |
| Driver Overhead 2 | 289.1 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 8597.7 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 24, 2024 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Ada Lovelace | |
| Codename | AD103 | |
| Price | 799 | |
GPU
| GPU Frequency | 2340 MHz | |
| Boost GPU Frequency | 2610 MHz | |
| Shader Units | 8448 | |
| TMUs | 264 | |
| ROPs | 96 | |
| Execution Units | 66 | |
| Ray Tracing Cores | 66 | |
| Tensor Cores | 264 | |
| L1 cache | 128 KB/core | |
| L2 cache | 48000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 251 Gpix/sec | |
| Texture Fill Rate | 689 GTex/s | |
| FLOPS | 44.1 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 285 W | |
| Process | TSMC | |
| Process tech. | 5 nm | |
| Transistor Size | 379 mm² | |
| Transistor count | 45 billion | |
| Transistor density | 118.73 MTr/mm² | |
Memory
| Interface | GDDR6X | |
| Memory Frequency | 1313 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 21000 MB/s | |
| Memory Size | 16 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 8.9 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 3 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider