Nvidia GeForce RTX 5060 Laptop

- Brand: Nvidia
- Cores: 3328
- Form Factor: Laptop use
- Use case: Gaming
- Announced: April, 14, 2025
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 5060 LaptopGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 134 87 79 56 |
The Witcher 3 | 154 130 95 48 |
Counter-Strike 2 | 225 174 124 69 |
Far Cry 6 | 115 107 84 49 |
Hogwarts Legacy | 90 72 55 29 |
COD Modern Warfare 3 | 108 101 72 48 |
Ghost of Tsushima | 82 67 49 29 |
Cyberpunk 2077 | 94 86 51 26 |
Shadow of the Tomb Raider | 149 136 100 53 |
| 1080p High | 128 |
| 1080p Ultra | 107 |
| 1440p Ultra | 79 |
| 4K Ultra | 45 |
| Deviation | Medium |
Benchmarks
| Background Blur | 171 frames/s |
| Face Detection | 112.1 frames/s |
| Horizon Detection | 3.82 Gpix/sec |
| Edge Detection | 5.06 Gpix/sec |
| Gaussian Blur | 5.45 Gpix/sec |
| Feature Matching | 1.24 Gpix/sec |
| Stereo Matching | 515.3 Gpix/sec |
| Particle Physics | 16147.9 fps |
| API | OpenCL |
| G2D Mark | 779 |
| DirectX 11 | 185 fps |
| DirectX 12 | 72 fps |
| GPU Compute | 8422 Ops/s |
| Image Classification (SP) | 7525 |
| Image Segmentation (HP) | 23623 |
| Horizon Detection | 19973 |
| Face Detection (HP) | 41164 |
| Pose Estimation (Q) | 77589 |
| Text Classification (SP) | 2880 |
| Machine Translation (HP) | 5811 |
| Object Detection (SP) | 9966 |
| Depth Estimation (Q) | 37206 |
| Style Transfer (SP) | 136961 |
| Framework | ONNX |
| Backend | DirectML |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | April, 14, 2025 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Blackwell 2.0 | |
| Codename | GB207 | |
GPU
| GPU Frequency | 920-1430 MHz | |
| Boost GPU Frequency | 1455-2497 MHz | |
| Shader Units | 3328 | |
| TMUs | 104 | |
| ROPs | 48 | |
| Execution Units | 26 | |
| Ray Tracing Cores | 26 | |
| Tensor Cores | 104 | |
| L1 cache | 128 KB/core | |
| L2 cache | 32000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 70-120 Gpix/sec | |
| Texture Fill Rate | 151-260 GTex/s | |
| FLOPS | 9.7-16.6 TFLOPS | |
Process
| Interface | PCIe 5.0 x8 | |
| TGP | 45-125 W | |
| Process | TSMC | |
| Process tech. | 4 nm | |
| Transistor Size | 181 mm² | |
| Transistor count | 21.9 billion | |
| Transistor density | 120.99 MTr/mm² | |
Memory
| Interface | GDDR7 | |
| Memory Frequency | 1750 MHz | |
| Bus | 128 bit | |
| ECC support | No | |
| Effective Memory Speed | 28000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12.2 | |
| Vulkan | 1.4 | |
| OpenGL | 4.6 | |
| CUDA | 12.0 | |
| DisplayPort | 2.1b | |
| Ray Tracing | Yes | |
| DLSS | DLSS 4 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider