Nvidia GeForce RTX 5060 Ti (16GB)

- Brand: Nvidia
- Cores: 4608
- Form Factor: PC use
- Use case: Gaming
- Announced: April, 15, 2025
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 5060 Ti (16GB)Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 159 104 97 69 |
The Witcher 3 | 183 147 107 58 |
Counter-Strike 2 | 259 203 141 82 |
Far Cry 6 | 139 129 109 63 |
Hogwarts Legacy | 110 89 70 37 |
COD Modern Warfare 3 | 136 126 98 63 |
Ghost of Tsushima | 98 81 65 38 |
Cyberpunk 2077 | 118 107 71 32 |
Shadow of the Tomb Raider | 183 172 128 73 |
| 1080p High | 154 |
| 1080p Ultra | 129 |
| 1440p Ultra | 98 |
| 4K Ultra | 57 |
| Deviation | Low |
Benchmarks
| Time Spy | 15957 |
| Solar Bay | 74417 |
| Port Royal | 10146 |
| Fire Strike | 42385 |
| Night Raid | 141185 |
| Background Blur | 243.1 frames/s |
| Face Detection | 149.5 frames/s |
| Horizon Detection | 5.35 Gpix/sec |
| Edge Detection | 6.88 Gpix/sec |
| Gaussian Blur | 7.76 Gpix/sec |
| Feature Matching | 1.57 Gpix/sec |
| Stereo Matching | 740.2 Gpix/sec |
| Particle Physics | 22183.7 fps |
| API | OpenCL |
| G2D Mark | 1200 |
| DirectX 11 | 217 fps |
| DirectX 12 | 86 fps |
| GPU Compute | 12135 Ops/s |
| Image Classification (SP) | 10281 |
| Image Segmentation (HP) | 29909 |
| Horizon Detection | 26549 |
| Face Detection (HP) | 59010 |
| Pose Estimation (Q) | 117200 |
| Text Classification (SP) | 3993 |
| Machine Translation (HP) | 6647 |
| Object Detection (SP) | 12742 |
| Depth Estimation (Q) | 44856 |
| Style Transfer (SP) | 175892 |
| Framework | ONNX |
| Backend | DirectML |
Blender
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | April, 15, 2025 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Blackwell 2.0 | |
| Codename | GB206-300 | |
GPU
| GPU Frequency | 2407 MHz | |
| Boost GPU Frequency | 2572 MHz | |
| Shader Units | 4608 | |
| TMUs | 144 | |
| ROPs | 48 | |
| Execution Units | 36 | |
| Ray Tracing Cores | 36 | |
| Tensor Cores | 144 | |
| L1 cache | 128 KB/core | |
| L2 cache | 32000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 123 Gpix/sec | |
| Texture Fill Rate | 370 GTex/s | |
| FLOPS | 23.7 TFLOPS | |
Process
| Interface | PCIe 5.0 x8 | |
| TGP | 180 W | |
| Process | TSMC | |
| Process tech. | 5 nm | |
| Transistor Size | 263 mm² | |
| Transistor count | 31.1 billion | |
| Transistor density | 118.25 MTr/mm² | |
Memory
| Interface | GDDR7 | |
| Memory Frequency | 1750 MHz | |
| Bus | 128 bit | |
| ECC support | No | |
| Effective Memory Speed | 28000 MB/s | |
| Memory Size | 16 GB | |
Max Throughput
API
| DirectX | 12.2 | |
| Vulkan | 1.4 | |
| OpenGL | 4.6 | |
| CUDA | 12.0 | |
| DisplayPort | 2.1b | |
| Ray Tracing | Yes | |
| DLSS | DLSS 4 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider