Nvidia GeForce RTX 5070 Ti Laptop

- Brand: Nvidia
- Cores: 5888
- Form Factor: Laptop use
- Use case: Gaming
- Announced: January, 7, 2025
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 5070 Ti LaptopGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 168 112 100 76 |
The Witcher 3 | 187 161 116 60 |
Counter-Strike 2 | 271 202 149 82 |
Far Cry 6 | 146 130 111 70 |
Hogwarts Legacy | 115 93 74 40 |
COD Modern Warfare 3 | 146 141 107 69 |
Ghost of Tsushima | 104 87 71 40 |
Cyberpunk 2077 | 127 115 75 35 |
Shadow of the Tomb Raider | 208 190 140 80 |
| 1080p High | 164 |
| 1080p Ultra | 137 |
| 1440p Ultra | 105 |
| 4K Ultra | 61 |
| Deviation | High |
Benchmarks
| Time Spy | 17447 |
| Solar Bay | 70682 |
| Port Royal | 11152 |
| Fire Strike | 44766 |
| Night Raid | 172615 |
| Background Blur | 248 frames/s |
| Face Detection | 147.7 frames/s |
| Horizon Detection | 6.54 Gpix/sec |
| Edge Detection | 8.24 Gpix/sec |
| Gaussian Blur | 9.55 Gpix/sec |
| Feature Matching | 1.64 Gpix/sec |
| Stereo Matching | 876 Gpix/sec |
| Particle Physics | 24026.1 fps |
| API | OpenCL |
| G2D Mark | 1004 |
| DirectX 11 | 238 fps |
| DirectX 12 | 100 fps |
| GPU Compute | 10183 Ops/s |
| Image Classification (SP) | 10408 |
| Image Segmentation (HP) | 29018 |
| Horizon Detection | 26983 |
| Face Detection (HP) | 54398 |
| Pose Estimation (Q) | 107270 |
| Text Classification (SP) | 3658 |
| Machine Translation (HP) | 6237 |
| Object Detection (SP) | 13717 |
| Depth Estimation (Q) | 49509 |
| Style Transfer (SP) | 199816 |
| Framework | ONNX |
| Backend | DirectML |
Blender
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 7, 2025 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | Blackwell 2.0 | |
| Codename | GB206-200 | |
GPU
| GPU Frequency | 847-1995 MHz | |
| Boost GPU Frequency | 1447-2520 MHz | |
| Shader Units | 5888 | |
| TMUs | 184 | |
| ROPs | 64 | |
| Execution Units | 46 | |
| Ray Tracing Cores | 46 | |
| Tensor Cores | 184 | |
| L1 cache | 128 KB/core | |
| L2 cache | 48000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 93-161 Gpix/sec | |
| Texture Fill Rate | 266-464 GTex/s | |
| FLOPS | 17-29.7 TFLOPS | |
Process
| Interface | PCIe 5.0 x16 | |
| TGP | 60-115 W | |
| Process | TSMC | |
| Process tech. | 4 nm | |
| Transistor Size | 263 mm² | |
| Transistor count | 31.1 billion | |
| Transistor density | 118.25 MTr/mm² | |
Memory
| Interface | GDDR7 | |
| Memory Frequency | 1750 MHz | |
| Bus | 192 bit | |
| ECC support | No | |
| Effective Memory Speed | 25400 MB/s | |
| Memory Size | 12 GB | |
Max Throughput
API
| DirectX | 12.2 | |
| Vulkan | 1.4 | |
| OpenGL | 4.6 | |
| CUDA | 12.0 | |
| DisplayPort | 2.1b | |
| Ray Tracing | Yes | |
| DLSS | DLSS 4 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider