Nvidia GeForce RTX 5080

- Brand: Nvidia
- Cores: 10752
- Form Factor: PC use
- Use case: Gaming
- Announced: January, 7, 2025
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 5080Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 257 182 175 135 |
The Witcher 3 | 270 243 168 91 |
Counter-Strike 2 | 317 236 175 87 |
Far Cry 6 | 194 173 160 97 |
Hogwarts Legacy | 181 154 122 69 |
COD Modern Warfare 3 | 247 234 192 136 |
Ghost of Tsushima | 165 141 129 80 |
Cyberpunk 2077 | 213 189 135 62 |
Shadow of the Tomb Raider | 302 273 213 114 |
| 1080p High | 238 |
| 1080p Ultra | 203 |
| 1440p Ultra | 163 |
| 4K Ultra | 97 |
| Deviation | Low |
Benchmarks
| Time Spy | 33057 |
| Solar Bay | 154908 |
| Port Royal | 23163 |
| Fire Strike | 74994 |
| Night Raid | 200409 |
| Background Blur | 319.6 frames/s |
| Face Detection | 225 frames/s |
| Horizon Detection | 13.6 Gpix/sec |
| Edge Detection | 19.5 Gpix/sec |
| Gaussian Blur | 20.4 Gpix/sec |
| Feature Matching | 2.33 Gpix/sec |
| Stereo Matching | 1750 Gpix/sec |
| Particle Physics | 43676.6 fps |
| API | OpenCL |
| G2D Mark | 1396 |
| DirectX 11 | 322 fps |
| DirectX 12 | 148 fps |
| GPU Compute | 21623 Ops/s |
| Aztec Ruins (Normal) | 1955.9 fps |
| API | Vulkan |
| OS | Windows |
| Image Classification (SP) | 15441 |
| Image Segmentation (HP) | 47173 |
| Horizon Detection | 43223 |
| Face Detection (HP) | 92863 |
| Pose Estimation (Q) | 202202 |
| Text Classification (SP) | 3701 |
| Machine Translation (HP) | 7905 |
| Object Detection (SP) | 20955 |
| Depth Estimation (Q) | 69068 |
| Style Transfer (SP) | 349205 |
| Framework | ONNX |
| Backend | DirectML |
Blender
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 7, 2025 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Blackwell 2.0 | |
| Codename | GB203-400 | |
GPU
| GPU Frequency | 2295 MHz | |
| Boost GPU Frequency | 2617 MHz | |
| Shader Units | 10752 | |
| TMUs | 336 | |
| ROPs | 112 | |
| Execution Units | 84 | |
| Ray Tracing Cores | 84 | |
| Tensor Cores | 336 | |
| L1 cache | 128 KB/core | |
| L2 cache | 64 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 293 Gpix/sec | |
| Texture Fill Rate | 879 GTex/s | |
| FLOPS | 56.3 TFLOPS | |
Process
| Interface | PCIe 5.0 x16 | |
| TGP | 360 W | |
| Process | TSMC | |
| Process tech. | 4 nm | |
| Transistor Size | 378 mm² | |
| Transistor count | 45.6 billion | |
| Transistor density | 120.63 MTr/mm² | |
Memory
| Interface | GDDR7 | |
| Memory Frequency | 1875 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 30000 MB/s | |
| Memory Size | 16 GB | |
Max Throughput
API
| DirectX | 12.2 | |
| Vulkan | 1.4 | |
| OpenGL | 4.6 | |
| CUDA | 12.0 | |
| DisplayPort | 2.1b | |
| Ray Tracing | Yes | |
| DLSS | DLSS 4 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider