Nvidia GeForce RTX 5080 Laptop

- Brand: Nvidia
- Cores: 7680
- Form Factor: Laptop use
- Use case: Gaming
- Announced: January, 7, 2025
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 5080 LaptopGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 189 134 125 96 |
The Witcher 3 | 206 183 130 71 |
Counter-Strike 2 | 288 210 158 83 |
Far Cry 6 | 158 146 128 79 |
Hogwarts Legacy | 134 109 86 50 |
COD Modern Warfare 3 | 176 167 128 85 |
Ghost of Tsushima | 121 101 85 51 |
Cyberpunk 2077 | 153 137 95 45 |
Shadow of the Tomb Raider | 252 236 180 98 |
| 1080p High | 186 |
| 1080p Ultra | 158 |
| 1440p Ultra | 124 |
| 4K Ultra | 73 |
| Deviation | Medium |
Benchmarks
| Time Spy | 21794 |
| Solar Bay | 92888 |
| Port Royal | 14027 |
| Fire Strike | 46885 |
| Night Raid | 175963 |
| Background Blur | 194.4 frames/s |
| Face Detection | 165.6 frames/s |
| Horizon Detection | 8.61 Gpix/sec |
| Edge Detection | 12.2 Gpix/sec |
| Gaussian Blur | 11.5 Gpix/sec |
| Feature Matching | 1.7 Gpix/sec |
| Stereo Matching | 1060 Gpix/sec |
| Particle Physics | 27590.4 fps |
| API | OpenCL |
| G2D Mark | 1139 |
| DirectX 11 | 254 fps |
| DirectX 12 | 116 fps |
| GPU Compute | 12703 Ops/s |
| Image Classification (SP) | 10192 |
| Image Segmentation (HP) | 23343 |
| Horizon Detection | 31132 |
| Face Detection (HP) | 46322 |
| Pose Estimation (Q) | 134037 |
| Text Classification (SP) | 3319 |
| Machine Translation (HP) | 4696 |
| Object Detection (SP) | 13038 |
| Depth Estimation (Q) | 52089 |
| Style Transfer (SP) | 248270 |
| Framework | ONNX |
| Backend | DirectML |
Blender
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 7, 2025 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Blackwell 2.0 | |
| Codename | GB203-400 | |
GPU
| GPU Frequency | 975 MHz | |
| Boost GPU Frequency | 1500-2410 MHz | |
| Shader Units | 7680 | |
| TMUs | 240 | |
| ROPs | 96 | |
| Execution Units | 60 | |
| Ray Tracing Cores | 60 | |
| Tensor Cores | 240 | |
| L1 cache | 128 KB/core | |
| L2 cache | 64 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 144-231 Gpix/sec | |
| Texture Fill Rate | 360-578 GTex/s | |
| FLOPS | 23-37 TFLOPS | |
Process
| Interface | PCIe 5.0 x16 | |
| TGP | 80-175 W | |
| Process | TSMC | |
| Process tech. | 4 nm | |
| Transistor Size | 378 mm² | |
| Transistor count | 45.6 billion | |
| Transistor density | 120.63 MTr/mm² | |
Memory
| Interface | GDDR7 | |
| Memory Frequency | 1750 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 28000 MB/s | |
| Memory Size | 16 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.4 | |
| OpenGL | 4.6 | |
| CUDA | 10.1 | |
| DisplayPort | 2.1b | |
| Ray Tracing | Yes | |
| DLSS | DLSS 4 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider