Nvidia GeForce RTX 5090

- Brand: Nvidia
- Cores: 21760
- Form Factor: PC use
- Use case: Gaming
- Announced: January, 7, 2025
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce RTX 5090Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 332 242 231 183 |
The Witcher 3 | 366 338 234 127 |
Counter-Strike 2 | 379 271 209 98 |
Far Cry 6 | 235 202 198 124 |
Hogwarts Legacy | 244 210 167 96 |
COD Modern Warfare 3 | 337 333 269 184 |
Ghost of Tsushima | 221 190 170 114 |
Cyberpunk 2077 | 259 231 166 77 |
Shadow of the Tomb Raider | 334 306 238 128 |
| 1080p High | 301 |
| 1080p Ultra | 258 |
| 1440p Ultra | 209 |
| 4K Ultra | 126 |
| Deviation | Low |
Benchmarks
| Time Spy | 47515 |
| Solar Bay | 213229 |
| Port Royal | 37529 |
| Fire Strike | 90200 |
| Night Raid | 209016 |
| Background Blur | 333 frames/s |
| Face Detection | 298.5 frames/s |
| Horizon Detection | 21.7 Gpix/sec |
| Edge Detection | 33.7 Gpix/sec |
| Gaussian Blur | 34.5 Gpix/sec |
| Feature Matching | 2.53 Gpix/sec |
| Stereo Matching | 2850 Gpix/sec |
| Particle Physics | 59146.9 fps |
| API | OpenCL |
| G2D Mark | 1444 |
| DirectX 11 | 344 fps |
| DirectX 12 | 195 fps |
| GPU Compute | 28243 Ops/s |
| Aztec Ruins (Normal) | 1397.2 fps |
| Car Chase | 1150.3 fps |
| Manhattan 3.1.1 (1440p) | 1178.2 fps |
| T-Rex | 4812.3 fps |
| ALU 2 | 5992.8 fps |
| Driver Overhead 2 | 269.7 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 5991.7 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | January, 7, 2025 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Blackwell 2.0 | |
| Codename | GB202-300-A1 | |
| Price | 1999 | |
GPU
| GPU Frequency | 2017 MHz | |
| Boost GPU Frequency | 2407 MHz | |
| Shader Units | 21760 | |
| TMUs | 680 | |
| ROPs | 176 | |
| Execution Units | 170 | |
| Ray Tracing Cores | 170 | |
| Tensor Cores | 680 | |
| L1 cache | 128 KB/core | |
| L2 cache | 88 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 424 Gpix/sec | |
| Texture Fill Rate | 1637 GTex/s | |
| FLOPS | 104.8 TFLOPS | |
Process
| Interface | PCIe 5.0 x16 | |
| TGP | 575 W | |
| Process | TSMC | |
| Process tech. | 4 nm | |
| Transistor Size | 750 mm² | |
| Transistor count | 92.2 billion | |
| Transistor density | 122.93 MTr/mm² | |
Memory
| Interface | GDDR7 | |
| Memory Frequency | 1750 MHz | |
| Bus | 512 bit | |
| ECC support | No | |
| Effective Memory Speed | 28000 MB/s | |
| Memory Size | 32 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.4 | |
| OpenGL | 4.6 | |
| CUDA | 10.1 | |
| DisplayPort | 2.1a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 4 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider