Intel Arc 3 A370M

- Brand: Intel
- Cores: 1024
- Form Factor: Laptop use
- Use case: Universal
- Announced: March, 30, 2022
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Intel Arc 3 A370MGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 51 28 20 10 |
The Witcher 3 | 38 29 21 12 |
Counter-Strike 2 | 44 28 22 n/a |
Far Cry 6 | 32 31 21 10 |
Hogwarts Legacy | 19 12 n/a n/a |
COD Modern Warfare 3 | 29 28 19 12 |
Ghost of Tsushima | 22 15 13 n/a |
Cyberpunk 2077 | 20 18 11 n/a |
Shadow of the Tomb Raider | 34 30 21 12 |
| 1080p High | 32 |
| 1080p Ultra | 24 |
| 1440p Ultra | 17 |
| 4K Ultra | 9 |
| Deviation | Low |
Benchmarks
| Time Spy | 3439 |
| Solar Bay | 11861 |
| Port Royal | 386 |
| Fire Strike | 7957 |
| Night Raid | 35616 |
| Background Blur | 70.6 frames/s |
| Face Detection | 32.2 frames/s |
| Horizon Detection | 0.47 Gpix/sec |
| Edge Detection | 1.37 Gpix/sec |
| Gaussian Blur | 2.15 Gpix/sec |
| Feature Matching | 0.34 Gpix/sec |
| Stereo Matching | 138.8 Gpix/sec |
| Particle Physics | 7194.7 fps |
| API | OpenCL |
| G2D Mark | 724 |
| DirectX 11 | 29 fps |
| DirectX 12 | 24 fps |
| GPU Compute | 3014 Ops/s |
| Aztec Ruins (Normal) | 203.7 fps |
| Car Chase | 152 fps |
| Manhattan 3.1.1 (1440p) | 139.2 fps |
| T-Rex | 827.5 fps |
| ALU 2 | 922 fps |
| Driver Overhead 2 | 153.9 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 1179 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Intel | |
| Build | Discrete | |
| Announced | March, 30, 2022 | |
| Form Factor | Laptop use | |
| Use case | Universal | |
| Segment | Entry-level | |
| Architecture | Intel Xe-HPG | |
| Codename | ACM-G11 | |
GPU
| GPU Frequency | 1150-1550 MHz | |
| Boost GPU Frequency | 1550-2050 MHz | |
| Shader Units | 1024 | |
| TMUs | 64 | |
| ROPs | 32 | |
| Execution Units | 128 | |
| Ray Tracing Cores | 8 | |
| L1 cache | 1536 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 50-66 Gpix/sec | |
| Texture Fill Rate | 99-131 GTex/s | |
| FLOPS | 3.2-4.2 TFLOPS | |
Process
| Interface | PCIe 4.0 x8 | |
| TGP | 35-50 W | |
| Process | TSMC | |
| Process tech. | 6 nm | |
| Transistor Size | 157 mm² | |
| Transistor count | 7.2 billion | |
| Transistor density | 45.86 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1500 MHz | |
| Bus | 64 bit | |
| ECC support | No | |
| Effective Memory Speed | 12000 MB/s | |
| Memory Size | 4 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| DisplayPort | 2.0 | |
| Ray Tracing | Yes | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider