Nvidia RTX 4000 Ada

- Brand: Nvidia
- Cores: 6144
- Form Factor: PC use
- Use case: Gaming
- Announced: August, 9, 2023
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia RTX 4000 AdaGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 152 100 90 66 |
The Witcher 3 | 172 146 104 55 |
Counter-Strike 2 | 248 193 137 81 |
Far Cry 6 | 133 121 100 61 |
Hogwarts Legacy | 102 82 65 32 |
COD Modern Warfare 3 | 128 116 87 57 |
Ghost of Tsushima | 92 77 61 36 |
Cyberpunk 2077 | 109 97 64 31 |
Shadow of the Tomb Raider | 175 158 117 65 |
| 1080p High | 146 |
| 1080p Ultra | 121 |
| 1440p Ultra | 92 |
| 4K Ultra | 54 |
| Deviation | High |
Benchmarks
| Time Spy | 14415 |
| Solar Bay | 66759 |
| Port Royal | 8898 |
| Fire Strike | 37277 |
| Night Raid | 158480 |
| Background Blur | 235.3 frames/s |
| Face Detection | 157.9 frames/s |
| Horizon Detection | 5.53 Gpix/sec |
| Edge Detection | 7.44 Gpix/sec |
| Gaussian Blur | 7.87 Gpix/sec |
| Feature Matching | 1.58 Gpix/sec |
| Stereo Matching | 737.7 Gpix/sec |
| Particle Physics | 22409.2 fps |
| API | OpenCL |
| G2D Mark | 1102 |
| DirectX 11 | 208 fps |
| DirectX 12 | 98 fps |
| GPU Compute | 11971 Ops/s |
| Aztec Ruins (Normal) | 731.5 fps |
| Car Chase | 715.5 fps |
| Manhattan 3.1.1 (1440p) | 572.7 fps |
| T-Rex | 2821.6 fps |
| ALU 2 | 4489.8 fps |
| Driver Overhead 2 | 141.8 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 4685.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | August, 9, 2023 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Ada Lovelace | |
| Codename | AD104 | |
| Price | 1250 | |
GPU
| GPU Frequency | 1500 MHz | |
| Boost GPU Frequency | 2175 MHz | |
| Shader Units | 6144 | |
| TMUs | 192 | |
| ROPs | 80 | |
| Execution Units | 48 | |
| Ray Tracing Cores | 48 | |
| Tensor Cores | 192 | |
| L1 cache | 128 KB/core | |
| L2 cache | 48000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 174 Gpix/sec | |
| Texture Fill Rate | 418 GTex/s | |
| FLOPS | 26.7 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 130 W | |
| Process | TSMC | |
| Process tech. | 5 nm | |
| Transistor Size | 294 mm² | |
| Transistor count | 35 billion | |
| Transistor density | 119.05 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 2250 MHz | |
| Bus | 160 bit | |
| ECC support | No | |
| Effective Memory Speed | 18000 MB/s | |
| Memory Size | 20 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 8.9 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 3 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider