Nvidia RTX A2000 Laptop

- Brand: Nvidia
- Cores: 2560
- Form Factor: Laptop use
- Use case: Professional
- Announced: April, 12, 2021
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia RTX A2000 LaptopGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 73 40 31 17 |
The Witcher 3 | 61 46 34 18 |
Counter-Strike 2 | 104 72 51 19 |
Far Cry 6 | 55 51 37 18 |
Hogwarts Legacy | 32 27 18 11 |
COD Modern Warfare 3 | 43 35 24 17 |
Ghost of Tsushima | 31 23 18 10 |
Cyberpunk 2077 | 33 29 18 n/a |
Shadow of the Tomb Raider | 59 53 37 18 |
| 1080p High | 55 |
| 1080p Ultra | 42 |
| 1440p Ultra | 30 |
| 4K Ultra | 15 |
| Deviation | Medium |
Benchmarks
| Time Spy | 4592 |
| Solar Bay | 19207 |
| Port Royal | 2866 |
| Fire Strike | 11336 |
| Night Raid | 48635 |
| Background Blur | 92.8 frames/s |
| Face Detection | 54.2 frames/s |
| Horizon Detection | 2.47 Gpix/sec |
| Edge Detection | 3.32 Gpix/sec |
| Gaussian Blur | 2.63 Gpix/sec |
| Feature Matching | 0.7 Gpix/sec |
| Stereo Matching | 236.9 Gpix/sec |
| Particle Physics | 7148.8 fps |
| API | OpenCL |
| G2D Mark | 493 |
| DirectX 11 | 70 fps |
| DirectX 12 | 47 fps |
| GPU Compute | 4416 Ops/s |
| Aztec Ruins (Normal) | 281.6 fps |
| Car Chase | 291.8 fps |
| Manhattan 3.1.1 (1440p) | 250.9 fps |
| T-Rex | 1325.7 fps |
| ALU 2 | 1609.2 fps |
| Driver Overhead 2 | 228.8 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 1866.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | April, 12, 2021 | |
| Form Factor | Laptop use | |
| Use case | Professional | |
| Segment | Mid-range | |
| Architecture | Ampere | |
| Codename | GA106 | |
GPU
| GPU Frequency | 735-1463 MHz | |
| Boost GPU Frequency | 1035-1695 MHz | |
| Shader Units | 2560 | |
| TMUs | 80 | |
| ROPs | 48 | |
| Execution Units | 20 | |
| Ray Tracing Cores | 20 | |
| Tensor Cores | 80 | |
| L1 cache | 128 KB/core | |
| L2 cache | 2000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 50-81 Gpix/sec | |
| Texture Fill Rate | 83-136 GTex/s | |
| FLOPS | 5.3-8.7 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 60-95 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 276 mm² | |
| Transistor count | 12 billion | |
| Transistor density | 43.48 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1500 MHz | |
| Bus | 128 bit | |
| ECC support | No | |
| Effective Memory Speed | 12000 MB/s | |
| Memory Size | 4 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider