Nvidia RTX A3000 Laptop

- Brand: Nvidia
- Cores: 4096
- Form Factor: Laptop use
- Use case: Professional
- Announced: April, 12, 2021
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia RTX A3000 LaptopGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 101 60 49 34 |
The Witcher 3 | 109 87 60 34 |
Counter-Strike 2 | 156 117 83 38 |
Far Cry 6 | 86 72 59 29 |
Hogwarts Legacy | 58 46 33 19 |
COD Modern Warfare 3 | 68 58 42 26 |
Ghost of Tsushima | 52 40 32 18 |
Cyberpunk 2077 | 55 54 28 13 |
Shadow of the Tomb Raider | 92 87 58 31 |
| 1080p High | 86 |
| 1080p Ultra | 69 |
| 1440p Ultra | 49 |
| 4K Ultra | 27 |
| Deviation | High |
Benchmarks
| Time Spy | 7488 |
| Solar Bay | 34374 |
| Port Royal | 4567 |
| Fire Strike | 19831 |
| Night Raid | 54632 |
| Background Blur | 140.7 frames/s |
| Face Detection | 73 frames/s |
| Horizon Detection | 4.08 Gpix/sec |
| Edge Detection | 5.52 Gpix/sec |
| Gaussian Blur | 4.3 Gpix/sec |
| Feature Matching | 0.9 Gpix/sec |
| Stereo Matching | 414.8 Gpix/sec |
| Particle Physics | 12769.8 fps |
| API | OpenCL |
| G2D Mark | 524 |
| DirectX 11 | 105 fps |
| DirectX 12 | 56 fps |
| GPU Compute | 5585 Ops/s |
| Aztec Ruins (Normal) | 400.8 fps |
| Car Chase | 394.6 fps |
| Manhattan 3.1.1 (1440p) | 350.9 fps |
| T-Rex | 1914.8 fps |
| ALU 2 | 2349.7 fps |
| Driver Overhead 2 | 232.4 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2592.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | April, 12, 2021 | |
| Form Factor | Laptop use | |
| Use case | Professional | |
| Segment | Mid-range | |
| Architecture | Ampere | |
| Codename | GA104 | |
GPU
| GPU Frequency | 600-1080 MHz | |
| Boost GPU Frequency | 1180-1560 MHz | |
| Shader Units | 4096 | |
| TMUs | 128 | |
| ROPs | 64 | |
| Execution Units | 32 | |
| Ray Tracing Cores | 32 | |
| Tensor Cores | 128 | |
| L1 cache | 128 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 76-100 Gpix/sec | |
| Texture Fill Rate | 151-200 GTex/s | |
| FLOPS | 9.7-12.8 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 60-130 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 392 mm² | |
| Transistor count | 17.4 billion | |
| Transistor density | 44.39 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1375 MHz | |
| Bus | 192 bit | |
| ECC support | Yes | |
| Effective Memory Speed | 11000 MB/s | |
| Memory Size | 6 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider