Nvidia RTX A4500 Laptop

- Brand: Nvidia
- Cores: 5888
- Form Factor: Laptop use
- Use case: Professional
- Announced: March, 22, 2022
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia RTX A4500 LaptopGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 115 71 61 40 |
The Witcher 3 | 128 102 76 40 |
Counter-Strike 2 | 191 138 101 50 |
Far Cry 6 | 96 86 69 38 |
Hogwarts Legacy | 71 57 42 23 |
COD Modern Warfare 3 | 84 77 54 37 |
Ghost of Tsushima | 65 50 37 21 |
Cyberpunk 2077 | 72 63 36 17 |
Shadow of the Tomb Raider | 112 103 74 37 |
| 1080p High | 104 |
| 1080p Ultra | 83 |
| 1440p Ultra | 61 |
| 4K Ultra | 34 |
| Deviation | High |
Benchmarks
| Time Spy | 9382 |
| Solar Bay | 37670 |
| Port Royal | 6310 |
| Fire Strike | 26135 |
| Night Raid | 65181 |
| Background Blur | 158.7 frames/s |
| Face Detection | 115.8 frames/s |
| Horizon Detection | 5.95 Gpix/sec |
| Edge Detection | 8.2 Gpix/sec |
| Gaussian Blur | 5.85 Gpix/sec |
| Feature Matching | 1.13 Gpix/sec |
| Stereo Matching | 505.2 Gpix/sec |
| Particle Physics | 15517.5 fps |
| API | OpenCL |
| G2D Mark | 710 |
| DirectX 11 | 133 fps |
| DirectX 12 | 78 fps |
| GPU Compute | 6783 Ops/s |
| Aztec Ruins (Normal) | 532.9 fps |
| Car Chase | 505.7 fps |
| Manhattan 3.1.1 (1440p) | 426.2 fps |
| T-Rex | 2005.3 fps |
| ALU 2 | 2266.3 fps |
| Driver Overhead 2 | 235.4 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2737 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | March, 22, 2022 | |
| Form Factor | Laptop use | |
| Use case | Professional | |
| Segment | High-end | |
| Architecture | Ampere | |
| Codename | GA104 | |
GPU
| GPU Frequency | 510-1035 MHz | |
| Boost GPU Frequency | 1035-1485 MHz | |
| Shader Units | 5888 | |
| TMUs | 184 | |
| ROPs | 96 | |
| Execution Units | 46 | |
| Ray Tracing Cores | 46 | |
| Tensor Cores | 184 | |
| L1 cache | 128 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 99-143 Gpix/sec | |
| Texture Fill Rate | 190-273 GTex/s | |
| FLOPS | 12.2-17.5 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 80-140 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 392 mm² | |
| Transistor count | 17.4 billion | |
| Transistor density | 44.39 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 2000 MHz | |
| Bus | 256 bit | |
| ECC support | Yes | |
| Effective Memory Speed | 16000 MB/s | |
| Memory Size | 16 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider