Nvidia RTX A500 Laptop

- Brand: Nvidia
- Cores: 2048
- Form Factor: Laptop use
- Use case: Professional
- Announced: March, 22, 2022
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia RTX A500 LaptopGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 47 24 19 11 |
The Witcher 3 | 35 27 17 9 |
Counter-Strike 2 | 61 44 27 12 |
Far Cry 6 | 40 34 25 12 |
Hogwarts Legacy | 23 17 13 n/a |
COD Modern Warfare 3 | 31 26 18 12 |
Ghost of Tsushima | 20 12 12 n/a |
Cyberpunk 2077 | 22 18 11 n/a |
Shadow of the Tomb Raider | 38 35 21 11 |
| 1080p High | 35 |
| 1080p Ultra | 26 |
| 1440p Ultra | 18 |
| 4K Ultra | 9 |
| Deviation | High |
Benchmarks
| Time Spy | 3027 |
| Solar Bay | 13634 |
| Port Royal | 625 |
| Fire Strike | 10307 |
| Night Raid | 37427 |
| Background Blur | 62.4 frames/s |
| Face Detection | 35.7 frames/s |
| Horizon Detection | 1.62 Gpix/sec |
| Edge Detection | 2.11 Gpix/sec |
| Gaussian Blur | 2.05 Gpix/sec |
| Feature Matching | 0.52 Gpix/sec |
| Stereo Matching | 185.1 Gpix/sec |
| Particle Physics | 5502.5 fps |
| API | OpenCL |
| G2D Mark | 424 |
| DirectX 11 | 41 fps |
| DirectX 12 | 38 fps |
| GPU Compute | 2951 Ops/s |
| Aztec Ruins (Normal) | 176.9 fps |
| Car Chase | 193 fps |
| Manhattan 3.1.1 (1440p) | 143.5 fps |
| T-Rex | 705.9 fps |
| ALU 2 | 868.1 fps |
| Driver Overhead 2 | 263.8 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 1106.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | March, 22, 2022 | |
| Form Factor | Laptop use | |
| Use case | Professional | |
| Segment | Entry-level | |
| Architecture | Ampere | |
| Codename | GA107S | |
GPU
| GPU Frequency | 370-890 MHz | |
| Boost GPU Frequency | 745-1710 MHz | |
| Shader Units | 2048 | |
| TMUs | 64 | |
| ROPs | 32 | |
| Execution Units | 16 | |
| Ray Tracing Cores | 16 | |
| Tensor Cores | 64 | |
| L1 cache | 128 KB/core | |
| L2 cache | 2000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 24-55 Gpix/sec | |
| Texture Fill Rate | 48-109 GTex/s | |
| FLOPS | 3.1-7 TFLOPS | |
Process
| Interface | PCIe 4.0 x8 | |
| TGP | 20-60 W | |
| Process | Samsung | |
| Process tech. | 8 nm | |
| Transistor Size | 200 mm² | |
| Transistor count | 8.7 billion | |
| Transistor density | 43.5 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1500 MHz | |
| Bus | 64 bit | |
| ECC support | No | |
| Effective Memory Speed | 12000 MB/s | |
| Memory Size | 4 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 8.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | DLSS 2 | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider