AMD Radeon 680M

- Brand: AMD
- Cores: 768
- Form Factor: Laptop use
- Use case: Universal
- Announced: January, 1, 2022
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for AMD Radeon 680MGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 42 23 17 10 |
The Witcher 3 | 19 21 10 n/a |
Counter-Strike 2 | 39 23 20 n/a |
Far Cry 6 | 33 27 19 9 |
Hogwarts Legacy | 18 12 9 n/a |
COD Modern Warfare 3 | 27 24 19 10 |
Ghost of Tsushima | 19 11 9 n/a |
Cyberpunk 2077 | 19 15 10 n/a |
Shadow of the Tomb Raider | 25 24 17 n/a |
| 1080p High | 27 |
| 1080p Ultra | 20 |
| 1440p Ultra | 14 |
| 4K Ultra | - |
| Deviation | Low |
Benchmarks
| Time Spy | 2337 |
| Solar Bay | 10075 |
| Port Royal | 1022 |
| Fire Strike | 6948 |
| Night Raid | 27970 |
| Background Blur | 73.8 frames/s |
| Face Detection | 30.1 frames/s |
| Horizon Detection | 0.93 Gpix/sec |
| Edge Detection | 1.17 Gpix/sec |
| Gaussian Blur | 1.17 Gpix/sec |
| Feature Matching | 0.37 Gpix/sec |
| Stereo Matching | 105 Gpix/sec |
| Particle Physics | 4640 fps |
| API | OpenCL |
| G2D Mark | 751 |
| DirectX 11 | 45 fps |
| DirectX 12 | 22 fps |
| GPU Compute | 2163 Ops/s |
| Aztec Ruins (Normal) | 142 fps |
| API | Vulkan |
| OS | Windows |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | |
| Build | Integrated | |
| Announced | January, 1, 2022 | |
| Form Factor | Laptop use | |
| Use case | Universal | |
| Segment | Entry-level | |
| Architecture | RDNA 2.0 | |
| Codename | Rembrandt | |
GPU
| GPU Frequency | 400 MHz | |
| Boost GPU Frequency | 2200-2400 MHz | |
| Shader Units | 768 | |
| TMUs | 48 | |
| ROPs | 32 | |
| Execution Units | 12 | |
| Ray Tracing Cores | 12 | |
| L1 cache | 128 KB/core | |
| L2 cache | 1024 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 70-77 Gpix/sec | |
| Texture Fill Rate | 106-115 GTex/s | |
| FLOPS | 3.4-3.7 TFLOPS | |
Process
| Interface | PCIe 4.0 x8 | |
| TGP | 15 W | |
| Process | TSMC | |
| Process tech. | 6 nm | |
| Transistor Size | 208 mm² | |
| Transistor count | 13.1 billion | |
| Transistor density | 62.98 MTr/mm² | |
Memory
| Interface | System Shared | |
| ECC support | No | |
API
| DirectX | 12 | |
| Vulkan | 1.2 | |
| OpenGL | 4.6 | |
| Ray Tracing | Yes | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider