AMD Radeon RX 5500M

- Brand: AMD
- Cores: 1408
- Form Factor: Laptop use
- Use case: Gaming
- Announced: October, 7, 2019
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for AMD Radeon RX 5500MGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 70 40 30 15 |
The Witcher 3 | 46 37 22 13 |
Counter-Strike 2 | 70 51 35 15 |
Far Cry 6 | 53 43 31 15 |
Hogwarts Legacy | 30 26 16 9 |
COD Modern Warfare 3 | 46 40 28 17 |
Ghost of Tsushima | 29 22 17 9 |
Cyberpunk 2077 | 31 26 15 n/a |
Shadow of the Tomb Raider | 56 45 30 17 |
| 1080p High | 48 |
| 1080p Ultra | 37 |
| 1440p Ultra | 25 |
| 4K Ultra | 13 |
| Deviation | Low |
Benchmarks
| Time Spy | 4300 |
| Fire Strike | 12849 |
| Night Raid | 42092 |
| Background Blur | 89.3 frames/s |
| Face Detection | 50.3 frames/s |
| Horizon Detection | 1.91 Gpix/sec |
| Edge Detection | 2.74 Gpix/sec |
| Gaussian Blur | 2.25 Gpix/sec |
| Feature Matching | 0.49 Gpix/sec |
| Stereo Matching | 159.9 Gpix/sec |
| Particle Physics | 5898.4 fps |
| API | OpenCL |
| G2D Mark | 412 |
| DirectX 11 | 35 fps |
| DirectX 12 | 28 fps |
| GPU Compute | 2303 Ops/s |
| Aztec Ruins (Normal) | 289.3 fps |
| Car Chase | 262.5 fps |
| Manhattan 3.1.1 (1440p) | 221.9 fps |
| T-Rex | 936.7 fps |
| ALU 2 | 1171.6 fps |
| Driver Overhead 2 | 153.2 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 1215.9 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | |
| Build | Discrete | |
| Announced | October, 7, 2019 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | RDNA 1.0 | |
| Codename | Navi 14 | |
GPU
| GPU Frequency | 1375 MHz | |
| Boost GPU Frequency | 1645 MHz | |
| Shader Units | 1408 | |
| TMUs | 88 | |
| ROPs | 32 | |
| Execution Units | 22 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L2 cache | 2000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 53 Gpix/sec | |
| Texture Fill Rate | 145 GTex/s | |
| FLOPS | 4.6 TFLOPS | |
Process
| Interface | PCIe 4.0 x8 | |
| TGP | 85 W | |
| Process | TSMC | |
| Process tech. | 7 nm | |
| Transistor Size | 158 mm² | |
| Transistor count | 6.4 billion | |
| Transistor density | 40.51 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1750 MHz | |
| Bus | 128 bit | |
| Effective Memory Speed | 14000 MB/s | |
| Memory Size | 4 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.2 | |
| OpenGL | 4.6 | |
| DisplayPort | 1.4 | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider