AMD Radeon RX 570

- Brand: AMD
- Cores: 2048
- Form Factor: PC use
- Use case: Gaming
- Announced: April, 18, 2017
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for AMD Radeon RX 570Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 65 37 28 17 |
The Witcher 3 | 44 38 19 10 |
Counter-Strike 2 | 62 46 33 12 |
Far Cry 6 | 51 44 30 15 |
Hogwarts Legacy | 27 20 15 n/a |
COD Modern Warfare 3 | 44 38 24 15 |
Ghost of Tsushima | 28 20 14 n/a |
Cyberpunk 2077 | 27 27 13 n/a |
Shadow of the Tomb Raider | 51 45 26 13 |
| 1080p High | 44 |
| 1080p Ultra | 35 |
| 1440p Ultra | 22 |
| 4K Ultra | 11 |
| Deviation | Low |
Benchmarks
| Time Spy | 3854 |
| Fire Strike | 13444 |
| Night Raid | 50383 |
| Background Blur | 55.7 frames/s |
| Face Detection | 31.3 frames/s |
| Horizon Detection | 1.41 Gpix/sec |
| Edge Detection | 2.82 Gpix/sec |
| Gaussian Blur | 2.57 Gpix/sec |
| Feature Matching | 0.31 Gpix/sec |
| Stereo Matching | 143.2 Gpix/sec |
| Particle Physics | 5080.1 fps |
| API | OpenCL |
| G2D Mark | 724 |
| DirectX 11 | 55 fps |
| DirectX 12 | 39 fps |
| GPU Compute | 2965 Ops/s |
| Aztec Ruins (Normal) | 274.6 fps |
| Car Chase | 259.3 fps |
| Manhattan 3.1.1 (1440p) | 219 fps |
| T-Rex | 1018.3 fps |
| ALU 2 | 1061.7 fps |
| Driver Overhead 2 | 150.4 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 795.9 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | |
| Build | Discrete | |
| Announced | April, 18, 2017 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | GCN 4.0 | |
| Codename | Polaris 20 | |
| Price | 169 | |
GPU
| GPU Frequency | 1168 MHz | |
| Boost GPU Frequency | 1244 MHz | |
| Shader Units | 2048 | |
| TMUs | 128 | |
| ROPs | 32 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L1 cache | 16 KB/core | |
| L2 cache | 2000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 40 Gpix/sec | |
| Texture Fill Rate | 159 GTex/s | |
| FLOPS | 5.1 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 150 W | |
| Process | GlobalFoundries | |
| Process tech. | 14 nm | |
| Transistor Size | 232 mm² | |
| Transistor count | 5 billion | |
| Transistor density | 21.55 MTr/mm² | |
Memory
| Interface | GDDR5 | |
| Memory Frequency | 1750 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 7000 MB/s | |
| Memory Size | 4 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider