AMD Radeon RX 5700 XT

- Brand: AMD
- Cores: 2560
- Form Factor: PC use
- Use case: Gaming
- Announced: July, 7, 2019
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for AMD Radeon RX 5700 XTGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 130 72 58 38 |
The Witcher 3 | 116 95 66 32 |
Counter-Strike 2 | 184 128 91 49 |
Far Cry 6 | 102 86 66 35 |
Hogwarts Legacy | 69 56 42 19 |
COD Modern Warfare 3 | 89 82 55 33 |
Ghost of Tsushima | 74 58 43 23 |
Cyberpunk 2077 | 69 60 37 16 |
Shadow of the Tomb Raider | 118 107 73 36 |
| 1080p High | 106 |
| 1080p Ultra | 83 |
| 1440p Ultra | 59 |
| 4K Ultra | 31 |
| Deviation | Low |
Benchmarks
| Time Spy | 9425 |
| Fire Strike | 27535 |
| Night Raid | 103141 |
| Background Blur | 148 frames/s |
| Face Detection | 89.5 frames/s |
| Horizon Detection | 3.52 Gpix/sec |
| Edge Detection | 4.98 Gpix/sec |
| Gaussian Blur | 4.11 Gpix/sec |
| Feature Matching | 0.75 Gpix/sec |
| Stereo Matching | 295.8 Gpix/sec |
| Particle Physics | 10480.7 fps |
| API | OpenCL |
| G2D Mark | 921 |
| DirectX 11 | 117 fps |
| DirectX 12 | 65 fps |
| GPU Compute | 7839 Ops/s |
| Aztec Ruins (Normal) | 695.6 fps |
| Car Chase | 606.1 fps |
| Manhattan 3.1.1 (1440p) | 496.2 fps |
| T-Rex | 2407 fps |
| ALU 2 | 3024.6 fps |
| Driver Overhead 2 | 299.8 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2576.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | |
| Build | Discrete | |
| Announced | July, 7, 2019 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | RDNA 1.0 | |
| Codename | Navi 10 | |
| Price | 399 | |
GPU
| GPU Frequency | 1605 MHz | |
| Boost GPU Frequency | 1905 MHz | |
| Shader Units | 2560 | |
| TMUs | 160 | |
| ROPs | 64 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 122 Gpix/sec | |
| Texture Fill Rate | 305 GTex/s | |
| FLOPS | 9.8 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 225 W | |
| Process | TSMC | |
| Process tech. | 7 nm | |
| Transistor Size | 251 mm² | |
| Transistor count | 10 billion | |
| Transistor density | 39.84 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1750 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 14000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider