AMD Radeon RX 6500M

- Brand: AMD
- Cores: 1024
- Form Factor: Laptop use
- Use case: Gaming
- Announced: January, 4, 2022
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for AMD Radeon RX 6500MGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 69 40 28 16 |
The Witcher 3 | 46 40 22 13 |
Counter-Strike 2 | 71 48 34 14 |
Far Cry 6 | 53 47 31 16 |
Hogwarts Legacy | 31 23 18 9 |
COD Modern Warfare 3 | 44 39 27 16 |
Ghost of Tsushima | 31 21 14 n/a |
Cyberpunk 2077 | 28 28 14 n/a |
Shadow of the Tomb Raider | 57 48 29 15 |
| 1080p High | 48 |
| 1080p Ultra | 37 |
| 1440p Ultra | 24 |
| 4K Ultra | 13 |
| Deviation | Low |
Benchmarks
| Time Spy | 4119 |
| Solar Bay | 14971 |
| Port Royal | 233 |
| Fire Strike | 13012 |
| Night Raid | 46517 |
| Background Blur | 112.4 frames/s |
| Face Detection | 61.7 frames/s |
| Horizon Detection | 1.49 Gpix/sec |
| Edge Detection | 2.01 Gpix/sec |
| Gaussian Blur | 1.81 Gpix/sec |
| Feature Matching | 0.58 Gpix/sec |
| Stereo Matching | 183 Gpix/sec |
| Particle Physics | 6313.2 fps |
| API | OpenCL |
| G2D Mark | 388 |
| DirectX 11 | 71 fps |
| DirectX 12 | 34 fps |
| GPU Compute | 2714 Ops/s |
| Aztec Ruins (Normal) | 321.3 fps |
| Car Chase | 313.5 fps |
| Manhattan 3.1.1 (1440p) | 246.9 fps |
| T-Rex | 1072.1 fps |
| ALU 2 | 1137.9 fps |
| Driver Overhead 2 | 254.5 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 1048.6 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | |
| Build | Discrete | |
| Announced | January, 4, 2022 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | Entry-level | |
| Architecture | RDNA 2.0 | |
| Codename | Navi 24 | |
GPU
| GPU Frequency | 2000 MHz | |
| Boost GPU Frequency | 2190 MHz | |
| Shader Units | 1024 | |
| TMUs | 64 | |
| ROPs | 32 | |
| Execution Units | 16 | |
| Ray Tracing Cores | 16 | |
| L1 cache | 128 KB/core | |
| L2 cache | 1000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 70 Gpix/sec | |
| Texture Fill Rate | 140 GTex/s | |
| FLOPS | 4.5 TFLOPS | |
Process
| Interface | PCIe 4.0 x4 | |
| TGP | 50 W | |
| Process | TSMC | |
| Process tech. | 6 nm | |
| Transistor Size | 107 mm² | |
| Transistor count | 5.4 billion | |
| Transistor density | 50.47 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 2000 MHz | |
| Bus | 64 bit | |
| ECC support | No | |
| Effective Memory Speed | 16000 MB/s | |
| Memory Size | 4 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| DisplayPort | 1.4 | |
| Ray Tracing | Yes | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider