AMD Radeon RX 6600M

- Brand: AMD
- Cores: 1792
- Form Factor: Laptop use
- Use case: Gaming
- Announced: June, 1, 2021
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for AMD Radeon RX 6600MGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 117 62 51 32 |
The Witcher 3 | 97 78 49 30 |
Counter-Strike 2 | 159 108 78 39 |
Far Cry 6 | 89 75 54 28 |
Hogwarts Legacy | 56 47 34 19 |
COD Modern Warfare 3 | 76 70 45 29 |
Ghost of Tsushima | 62 47 34 17 |
Cyberpunk 2077 | 60 50 28 14 |
Shadow of the Tomb Raider | 104 91 59 29 |
| 1080p High | 91 |
| 1080p Ultra | 70 |
| 1440p Ultra | 48 |
| 4K Ultra | 26 |
| Deviation | Low |
Benchmarks
| Time Spy | 8026 |
| Solar Bay | 30125 |
| Port Royal | 3872 |
| Fire Strike | 23197 |
| Night Raid | 96578 |
| Background Blur | 176.1 frames/s |
| Face Detection | 102.4 frames/s |
| Horizon Detection | 2.19 Gpix/sec |
| Edge Detection | 3.1 Gpix/sec |
| Gaussian Blur | 2.8 Gpix/sec |
| Feature Matching | 0.78 Gpix/sec |
| Stereo Matching | 313.2 Gpix/sec |
| Particle Physics | 8768.9 fps |
| API | OpenCL |
| G2D Mark | 725 |
| DirectX 11 | 136 fps |
| DirectX 12 | 52 fps |
| GPU Compute | 5724 Ops/s |
| Aztec Ruins (Normal) | 606.7 fps |
| Car Chase | 538.1 fps |
| Manhattan 3.1.1 (1440p) | 436.9 fps |
| T-Rex | 2051.3 fps |
| ALU 2 | 2178.2 fps |
| Driver Overhead 2 | 194 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 1723.9 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | |
| Build | Discrete | |
| Announced | June, 1, 2021 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | RDNA 2.0 | |
| Codename | Navi 23 | |
GPU
| GPU Frequency | 1489 MHz | |
| Boost GPU Frequency | 1520-2177 MHz | |
| Shader Units | 1792 | |
| TMUs | 112 | |
| ROPs | 64 | |
| Execution Units | 28 | |
| Ray Tracing Cores | 28 | |
| L1 cache | 128 KB/core | |
| L2 cache | 2000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 97-139 Gpix/sec | |
| Texture Fill Rate | 170-244 GTex/s | |
| FLOPS | 5.4-7.8 TFLOPS | |
Process
| Interface | PCIe 4.0 x8 | |
| TGP | 50-100 W | |
| Process | TSMC | |
| Process tech. | 7 nm | |
| Transistor Size | 237 mm² | |
| Transistor count | 11.06 billion | |
| Transistor density | 46.67 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1750 MHz | |
| Bus | 128 bit | |
| ECC support | No | |
| Effective Memory Speed | 14000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.2 | |
| OpenGL | 4.6 | |
| DisplayPort | 1.4 | |
| Ray Tracing | Yes | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider