AMD Radeon RX 6800

- Brand: AMD
- Cores: 3840
- Form Factor: PC use
- Use case: Gaming
- Announced: October, 28, 2020
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for AMD Radeon RX 6800Games
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 176 114 94 68 |
The Witcher 3 | 170 153 107 59 |
Counter-Strike 2 | 269 192 135 75 |
Far Cry 6 | 145 126 104 64 |
Hogwarts Legacy | 105 87 69 37 |
COD Modern Warfare 3 | 145 139 95 63 |
Ghost of Tsushima | 106 90 69 43 |
Cyberpunk 2077 | 113 100 64 31 |
Shadow of the Tomb Raider | 183 165 120 63 |
| 1080p High | 157 |
| 1080p Ultra | 130 |
| 1440p Ultra | 95 |
| 4K Ultra | 56 |
| Deviation | Low |
Benchmarks
| Time Spy | 16193 |
| Solar Bay | 64574 |
| Port Royal | 8098 |
| Fire Strike | 44382 |
| Night Raid | 142824 |
| Background Blur | 298.6 frames/s |
| Face Detection | 186.2 frames/s |
| Horizon Detection | 4.75 Gpix/sec |
| Edge Detection | 6.68 Gpix/sec |
| Gaussian Blur | 5.58 Gpix/sec |
| Feature Matching | 1.16 Gpix/sec |
| Stereo Matching | 579 Gpix/sec |
| Particle Physics | 18755.1 fps |
| API | OpenCL |
| G2D Mark | 987 |
| DirectX 11 | 214 fps |
| DirectX 12 | 89 fps |
| GPU Compute | 11216 Ops/s |
| Aztec Ruins (Normal) | 1131 fps |
| Car Chase | 1005 fps |
| Manhattan 3.1.1 (1440p) | 857.2 fps |
| T-Rex | 3344.5 fps |
| ALU 2 | 5114.6 fps |
| Driver Overhead 2 | 300.1 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2950.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | |
| Build | Discrete | |
| Announced | October, 28, 2020 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | RDNA 2.0 | |
| Codename | Navi 21 | |
| Price | 579 | |
GPU
| GPU Frequency | 1700 MHz | |
| Boost GPU Frequency | 2105 MHz | |
| Shader Units | 3840 | |
| TMUs | 240 | |
| ROPs | 96 | |
| Ray Tracing Cores | 60 | |
| Tensor Cores | No | |
| L1 cache | 128 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 202 Gpix/sec | |
| Texture Fill Rate | 505 GTex/s | |
| FLOPS | 16.2 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 250 W | |
| Process | TSMC | |
| Process tech. | 7 nm | |
| Transistor Size | 520 mm² | |
| Transistor count | 26 billion | |
| Transistor density | 50 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 2000 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 16000 MB/s | |
| Memory Size | 16 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider