AMD Radeon RX 6800 XT

- Brand: AMD
- Cores: 4608
- Form Factor: PC use
- Use case: Gaming
- Announced: November, 18, 2020
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for AMD Radeon RX 6800 XTGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 196 131 112 80 |
The Witcher 3 | 199 176 129 65 |
Counter-Strike 2 | 284 200 144 77 |
Far Cry 6 | 159 143 120 75 |
Hogwarts Legacy | 116 98 76 41 |
COD Modern Warfare 3 | 170 164 117 79 |
Ghost of Tsushima | 122 103 81 52 |
Cyberpunk 2077 | 132 117 77 34 |
Shadow of the Tomb Raider | 204 191 144 73 |
| 1080p High | 176 |
| 1080p Ultra | 147 |
| 1440p Ultra | 111 |
| 4K Ultra | 64 |
| Deviation | Low |
Benchmarks
| Time Spy | 19340 |
| Solar Bay | 78380 |
| Port Royal | 9690 |
| Fire Strike | 53029 |
| Night Raid | 155564 |
| Background Blur | 335.7 frames/s |
| Face Detection | 221.1 frames/s |
| Horizon Detection | 6.16 Gpix/sec |
| Edge Detection | 8.96 Gpix/sec |
| Gaussian Blur | 7.44 Gpix/sec |
| Feature Matching | 1.31 Gpix/sec |
| Stereo Matching | 263 Gpix/sec |
| Particle Physics | 14755 fps |
| API | OpenCL |
| G2D Mark | 1025 |
| DirectX 11 | 264 fps |
| DirectX 12 | 100 fps |
| GPU Compute | 13655 Ops/s |
| Aztec Ruins (Normal) | 1271.6 fps |
| Car Chase | 1173.9 fps |
| Manhattan 3.1.1 (1440p) | 1067.6 fps |
| T-Rex | 4026.9 fps |
| ALU 2 | 5306.3 fps |
| Driver Overhead 2 | 278.9 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 3567 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | |
| Build | Discrete | |
| Announced | November, 18, 2020 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | RDNA 2.0 | |
| Codename | Navi 21 | |
| Price | 649 | |
GPU
| GPU Frequency | 1825 MHz | |
| Boost GPU Frequency | 2250 MHz | |
| Shader Units | 4608 | |
| TMUs | 288 | |
| ROPs | 128 | |
| Ray Tracing Cores | 72 | |
| L1 cache | 128 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 288 Gpix/sec | |
| Texture Fill Rate | 648 GTex/s | |
| FLOPS | 20.7 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 300 W | |
| Process | TSMC | |
| Process tech. | 7 nm | |
| Transistor Size | 520 mm² | |
| Transistor count | 26 billion | |
| Transistor density | 50 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 2000 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 16000 MB/s | |
| Memory Size | 16 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| DisplayPort | 1.4a | |
| Ray Tracing | Yes | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider