AMD Radeon RX 6800M

- Brand: AMD
- Cores: 2560
- Form Factor: Laptop use
- Use case: Gaming
- Announced: June, 1, 2021
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for AMD Radeon RX 6800MGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 146 82 69 48 |
The Witcher 3 | 133 110 76 41 |
Counter-Strike 2 | 212 143 101 52 |
Far Cry 6 | 115 99 75 43 |
Hogwarts Legacy | 80 65 46 26 |
COD Modern Warfare 3 | 106 101 68 42 |
Ghost of Tsushima | 83 67 48 29 |
Cyberpunk 2077 | 83 70 41 19 |
Shadow of the Tomb Raider | 139 124 84 40 |
| 1080p High | 122 |
| 1080p Ultra | 96 |
| 1440p Ultra | 68 |
| 4K Ultra | 38 |
| Deviation | Low |
Benchmarks
| Time Spy | 11495 |
| Solar Bay | 44416 |
| Port Royal | 5554 |
| Fire Strike | 33545 |
| Night Raid | 78734 |
| Background Blur | 222.9 frames/s |
| Face Detection | 135.3 frames/s |
| Horizon Detection | 3.46 Gpix/sec |
| Edge Detection | 5.14 Gpix/sec |
| Gaussian Blur | 3.64 Gpix/sec |
| Feature Matching | 0.92 Gpix/sec |
| Stereo Matching | 432.6 Gpix/sec |
| Particle Physics | 13677.6 fps |
| API | OpenCL |
| G2D Mark | 540 |
| DirectX 11 | 127 fps |
| DirectX 12 | 65 fps |
| GPU Compute | 5035 Ops/s |
| Aztec Ruins (Normal) | 739.4 fps |
| Car Chase | 656.9 fps |
| Manhattan 3.1.1 (1440p) | 591.1 fps |
| T-Rex | 2120.4 fps |
| ALU 2 | 3164.7 fps |
| Driver Overhead 2 | 177.9 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 1966.7 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | |
| Build | Discrete | |
| Announced | June, 1, 2021 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | RDNA 2.0 | |
| Codename | Navi 22 | |
GPU
| GPU Frequency | 2116 MHz | |
| Boost GPU Frequency | 2300 MHz | |
| Shader Units | 2560 | |
| TMUs | 160 | |
| ROPs | 64 | |
| Execution Units | 40 | |
| Ray Tracing Cores | 40 | |
| L1 cache | 128 KB/core | |
| L2 cache | 3000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 147 Gpix/sec | |
| Texture Fill Rate | 368 GTex/s | |
| FLOPS | 11.8 TFLOPS | |
Process
| Interface | PCIe 4.0 x16 | |
| TGP | 145 W | |
| Process | TSMC | |
| Process tech. | 7 nm | |
| Transistor Size | 335 mm² | |
| Transistor count | 17.2 billion | |
| Transistor density | 51.34 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 1750 MHz | |
| Bus | 192 bit | |
| ECC support | No | |
| Effective Memory Speed | 14000 MB/s | |
| Memory Size | 12 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.2 | |
| OpenGL | 4.6 | |
| DisplayPort | 1.4 | |
| Ray Tracing | Yes | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider