AMD Radeon RX 6800S

- Brand: AMD
- Cores: 2048
- Form Factor: Laptop use
- Use case: Gaming
- Announced: January, 4, 2022
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for AMD Radeon RX 6800SGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 125 70 57 34 |
The Witcher 3 | 108 87 61 34 |
Counter-Strike 2 | 176 121 83 44 |
Far Cry 6 | 95 83 60 34 |
Hogwarts Legacy | 61 52 38 21 |
COD Modern Warfare 3 | 84 78 52 34 |
Ghost of Tsushima | 69 54 38 20 |
Cyberpunk 2077 | 63 56 33 13 |
Shadow of the Tomb Raider | 115 101 69 32 |
| 1080p High | 100 |
| 1080p Ultra | 78 |
| 1440p Ultra | 55 |
| 4K Ultra | 30 |
| Deviation | High |
Benchmarks
| Time Spy | 8782 |
| Solar Bay | 34372 |
| Port Royal | 4292 |
| Fire Strike | 26200 |
| Night Raid | 90630 |
| Background Blur | 191.3 frames/s |
| Face Detection | 103.9 frames/s |
| Horizon Detection | 2.67 Gpix/sec |
| Edge Detection | 3.6 Gpix/sec |
| Gaussian Blur | 3.27 Gpix/sec |
| Feature Matching | 0.88 Gpix/sec |
| Stereo Matching | 278.7 Gpix/sec |
| Particle Physics | 11307.3 fps |
| API | OpenCL |
| G2D Mark | 724 |
| DirectX 11 | 138 fps |
| DirectX 12 | 65 fps |
| GPU Compute | 6131 Ops/s |
| Aztec Ruins (Normal) | 683.2 fps |
| Car Chase | 619.2 fps |
| T-Rex | 2029.6 fps |
| ALU 2 | 2555.6 fps |
| Driver Overhead 2 | 183.3 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2002.5 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | |
| Build | Discrete | |
| Announced | January, 4, 2022 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | RDNA 2.0 | |
| Codename | Navi 23 | |
GPU
| GPU Frequency | 1800 MHz | |
| Boost GPU Frequency | 1975 MHz | |
| Shader Units | 2048 | |
| TMUs | 128 | |
| ROPs | 64 | |
| Execution Units | 32 | |
| Ray Tracing Cores | 32 | |
| L1 cache | 128 KB/core | |
| L2 cache | 2000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 126 Gpix/sec | |
| Texture Fill Rate | 253 GTex/s | |
| FLOPS | 8.1 TFLOPS | |
Process
| Interface | PCIe 4.0 x8 | |
| TGP | 100 W | |
| Process | TSMC | |
| Process tech. | 7 nm | |
| Transistor Size | 237 mm² | |
| Transistor count | 11.06 billion | |
| Transistor density | 46.67 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 2000 MHz | |
| Bus | 128 bit | |
| ECC support | No | |
| Effective Memory Speed | 16000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| DisplayPort | 1.4 | |
| Ray Tracing | Yes | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider