AMD Radeon RX 7600S

- Brand: AMD
- Cores: 1792
- Form Factor: Laptop use
- Use case: Gaming
- Announced: January, 4, 2023
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for AMD Radeon RX 7600SGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 128 68 53 36 |
The Witcher 3 | 109 90 60 33 |
Counter-Strike 2 | 178 122 86 43 |
Far Cry 6 | 97 85 62 33 |
Hogwarts Legacy | 66 55 38 19 |
COD Modern Warfare 3 | 83 79 53 32 |
Ghost of Tsushima | 70 56 40 18 |
Cyberpunk 2077 | 66 59 31 15 |
Shadow of the Tomb Raider | 114 101 69 33 |
| 1080p High | 101 |
| 1080p Ultra | 79 |
| 1440p Ultra | 55 |
| 4K Ultra | 29 |
| Deviation | Medium |
Benchmarks
| Time Spy | 9160 |
| Solar Bay | 33779 |
| Port Royal | 4690 |
| Fire Strike | 25597 |
| Night Raid | 97282 |
| Background Blur | 171.3 frames/s |
| Face Detection | 88.4 frames/s |
| Horizon Detection | 2.56 Gpix/sec |
| Edge Detection | 3.44 Gpix/sec |
| Gaussian Blur | 3.12 Gpix/sec |
| Feature Matching | 0.85 Gpix/sec |
| Stereo Matching | 225.1 Gpix/sec |
| Particle Physics | 8759.4 fps |
| API | OpenCL |
| G2D Mark | 777 |
| DirectX 11 | 142 fps |
| DirectX 12 | 64 fps |
| GPU Compute | 6546 Ops/s |
| Aztec Ruins (Normal) | 638.3 fps |
| Car Chase | 547.3 fps |
| Manhattan 3.1.1 (1440p) | 419.4 fps |
| T-Rex | 1888.5 fps |
| ALU 2 | 2344.1 fps |
| Driver Overhead 2 | 191 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2293.9 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | |
| Build | Discrete | |
| Announced | January, 4, 2023 | |
| Form Factor | Laptop use | |
| Use case | Gaming | |
| Segment | Mid-range | |
| Architecture | RDNA 3.0 | |
| Codename | Navi 33 | |
GPU
| GPU Frequency | 1500 MHz | |
| Boost GPU Frequency | 1560-1865 MHz | |
| Shader Units | 1792 | |
| TMUs | 112 | |
| ROPs | 64 | |
| Execution Units | 28 | |
| Ray Tracing Cores | 28 | |
| L1 cache | 128 KB/core | |
| L2 cache | 2000 KB/core | |
| Instructions per Clock | 4 IPC | |
Performance
| Pixel Fill Rate | 100-119 Gpix/sec | |
| Texture Fill Rate | 175-209 GTex/s | |
| FLOPS | 11.2-13.4 TFLOPS | |
Process
| Interface | PCIe 4.0 x8 | |
| TGP | 50-75 W | |
| Process | TSMC | |
| Process tech. | 6 nm | |
| Transistor Size | 204 mm² | |
| Transistor count | 13.3 billion | |
| Transistor density | 65.2 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 2000 MHz | |
| Bus | 128 bit | |
| ECC support | No | |
| Effective Memory Speed | 16000 MB/s | |
| Memory Size | 8 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| DisplayPort | 2.1 | |
| Ray Tracing | Yes | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider