AMD Radeon RX 9070 XT

- Brand: AMD
- Cores: 4096
- Form Factor: PC use
- Use case: Gaming
- Announced: January, 7, 2025
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for AMD Radeon RX 9070 XTGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 237 162 142 109 |
The Witcher 3 | 255 226 166 88 |
Counter-Strike 2 | 323 219 160 81 |
Far Cry 6 | 200 177 155 100 |
Hogwarts Legacy | 152 128 104 56 |
COD Modern Warfare 3 | 240 225 172 114 |
Ghost of Tsushima | 156 129 112 71 |
Cyberpunk 2077 | 185 160 110 51 |
Shadow of the Tomb Raider | 279 260 195 106 |
| 1080p High | 225 |
| 1080p Ultra | 187 |
| 1440p Ultra | 146 |
| 4K Ultra | 86 |
| Deviation | Low |
Benchmarks
| Time Spy | 30268 |
| Solar Bay | 119007 |
| Port Royal | 18715 |
| Fire Strike | 66051 |
| Night Raid | 199232 |
| Background Blur | 427.4 frames/s |
| Face Detection | 251 frames/s |
| Horizon Detection | 6.77 Gpix/sec |
| Edge Detection | 9.42 Gpix/sec |
| Gaussian Blur | 9.35 Gpix/sec |
| Feature Matching | 1.42 Gpix/sec |
| Stereo Matching | 651.4 Gpix/sec |
| Particle Physics | 23630 fps |
| API | OpenCL |
| G2D Mark | 1347 |
| DirectX 11 | 294 fps |
| DirectX 12 | 80 fps |
| GPU Compute | 15847 Ops/s |
| Aztec Ruins (Normal) | 1653.8 fps |
| Car Chase | 1403.1 fps |
| Manhattan 3.1.1 (1440p) | 1113.5 fps |
| T-Rex | 4704.1 fps |
| ALU 2 | 8678.1 fps |
| Driver Overhead 2 | 313.1 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 6928.5 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | |
| Build | Discrete | |
| Announced | January, 7, 2025 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | RDNA 4.0 | |
| Codename | Navi 48 | |
| Price | 599 | |
GPU
| GPU Frequency | 1660 MHz | |
| Boost GPU Frequency | 2970 MHz | |
| Shader Units | 4096 | |
| TMUs | 256 | |
| ROPs | 128 | |
| Execution Units | 64 | |
| Ray Tracing Cores | 64 | |
| Tensor Cores | 128 | |
| L1 cache | 128 KB/core | |
| L2 cache | 4000 KB/core | |
| Instructions per Clock | 4 IPC | |
Performance
| Pixel Fill Rate | 380 Gpix/sec | |
| Texture Fill Rate | 760 GTex/s | |
| FLOPS | 48.7 TFLOPS | |
Process
| Interface | PCIe 5.0 x16 | |
| TGP | 304 W | |
| Process | TSMC | |
| Process tech. | 4 nm | |
| Transistor Size | 357 mm² | |
| Transistor count | 53.9 billion | |
| Transistor density | 150.98 MTr/mm² | |
Memory
| Interface | GDDR6 | |
| Memory Frequency | 2518 MHz | |
| Bus | 256 bit | |
| ECC support | No | |
| Effective Memory Speed | 20100 MB/s | |
| Memory Size | 16 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| DisplayPort | 2.1a | |
| Ray Tracing | Yes | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider