Apple M1 GPU (8-core) vs Intel Iris Xe Graphics G7 (96EU)
Compared 2 processors: Apple M1 GPU (8-core), vs Intel Iris Xe Graphics G7 (96EU). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 21 10 n/a n/a |
The Witcher 3 | n/a n/a n/a n/a | 13 10 n/a n/a |
Counter-Strike 2 | n/a n/a n/a n/a | 20 11 9 n/a |
Far Cry 6 | n/a n/a n/a n/a | 14 11 n/a n/a |
Hogwarts Legacy | n/a n/a n/a n/a | n/a n/a n/a n/a |
COD Modern Warfare 3 | n/a n/a n/a n/a | 13 11 10 n/a |
Ghost of Tsushima | n/a n/a n/a n/a | 10 n/a n/a n/a |
Cyberpunk 2077 | n/a n/a n/a n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 13 11 9 n/a |
| 1080p High | n/a | 13 |
| 1080p Ultra | n/a | 9 |
| 1440p Ultra | n/a | - |
| 4K Ultra | n/a | - |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 1291 |
| Solar Bay | 6311 | n/a |
| Fire Strike | n/a | 4470 |
| Night Raid | n/a | 14228 |
| Background Blur | 38.3 frames/s | 34.5 frames/s |
| Face Detection | 23 frames/s | 27.4 frames/s |
| Horizon Detection | 0.76 Gpix/sec | 0.75 Gpix/sec |
| Edge Detection | 1.33 Gpix/sec | 1.11 Gpix/sec |
| Gaussian Blur | 0.87 Gpix/sec | 0.39 Gpix/sec |
| Feature Matching | 0.27 Gpix/sec | 0.18 Gpix/sec |
| Stereo Matching | 69.9 Gpix/sec | 55.6 Gpix/sec |
| Particle Physics | 2766.4 fps | 3061.7 fps |
| API | OpenCL | OpenCL |
| Image Classification (SP) | 1400 | n/a |
| Image Segmentation (HP) | 2280 | n/a |
| Horizon Detection | 3402 | n/a |
| Face Detection (HP) | 5638 | n/a |
| Pose Estimation (Q) | 12027 | n/a |
| Text Classification (SP) | 2324 | n/a |
| Machine Translation (HP) | 4296 | n/a |
| Object Detection (SP) | 1530 | n/a |
| Depth Estimation (Q) | 7675 | n/a |
| Style Transfer (SP) | 17293 | n/a |
| Framework | Core ML | n/a |
| Backend | CPU | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Intel |
| Build | Integrated | Integrated |
| Announced | November, 20, 2020 | August, 15, 2020 |
| Form Factor | Laptop use | Laptop use |
| Use case | Professional | Universal |
| Segment | Mid-range | Entry-level |
| Architecture | Apple M GPU | Generation 12.1 |
| Codename | n/a | Tiger Lake GT2 |
GPU
| GPU Frequency | 450 MHz | 300 MHz |
| Boost GPU Frequency | 1278 MHz | 950-1550 MHz |
| Shader Units | 1024 | 768 |
| TMUs | 64 | 48 |
| ROPs | 32 | 24 |
| Execution Units | 128 | 96 |
| Ray Tracing Cores | No | No |
| Tensor Cores | n/a | No |
| L2 cache | n/a | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 41 Gpix/sec | 23-37 Gpix/sec |
| Texture Fill Rate | 82 GTex/s | 46-74 GTex/s |
| FLOPS | 2.6 TFLOPS | 1.5-2.4 TFLOPS |
Process
| Interface | Custom | Ring Bus |
| TGP | 15 W | 15 W |
| Process | Intel | Intel |
| Process tech. | 5 nm | 10 nm |
| Max temperature | 94 °C | n/a |
| Transistor Size | n/a | 146 mm² |
| Transistor count | 11.6 billion | n/a |
Memory
| Interface | System Shared | System Shared |
| Memory Frequency | 4266 MHz | n/a |
| Bus | 128 bit | n/a |
| ECC support | No | No |
| Effective Memory Speed | 8532 MB/s | n/a |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.2 |
| OpenGL | n/a | 4.6 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider