Apple M1 GPU (8-core) vs Nvidia GeForce GTX 1050 Ti Mobile
Compared 2 processors: Apple M1 GPU (8-core), vs Nvidia GeForce GTX 1050 Ti Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 34 18 15 9 |
The Witcher 3 | n/a n/a n/a n/a | 23 21 14 n/a |
Counter-Strike 2 | n/a n/a n/a n/a | 46 27 21 9 |
Far Cry 6 | n/a n/a n/a n/a | 31 29 19 10 |
Hogwarts Legacy | n/a n/a n/a n/a | 20 13 11 n/a |
COD Modern Warfare 3 | n/a n/a n/a n/a | 28 26 15 11 |
Ghost of Tsushima | n/a n/a n/a n/a | 17 9 10 n/a |
Cyberpunk 2077 | n/a n/a n/a n/a | 17 12 n/a n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 28 26 18 n/a |
| 1080p High | n/a | 27 |
| 1080p Ultra | n/a | 20 |
| 1440p Ultra | n/a | 14 |
| 4K Ultra | n/a | - |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 2345 |
| Solar Bay | 5540 | n/a |
| Fire Strike | n/a | 7709 |
| Night Raid | n/a | 31352 |
| Background Blur | 38.3 frames/s | 57 frames/s |
| Face Detection | 23 frames/s | 27.8 frames/s |
| Horizon Detection | 0.76 Gpix/sec | 0.84 Gpix/sec |
| Edge Detection | 1.33 Gpix/sec | 1.22 Gpix/sec |
| Gaussian Blur | 0.87 Gpix/sec | 1.32 Gpix/sec |
| Feature Matching | 0.27 Gpix/sec | 0.19 Gpix/sec |
| Stereo Matching | 69.9 Gpix/sec | 73.2 Gpix/sec |
| Particle Physics | 2766.4 fps | 2037 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 323 |
| DirectX 11 | n/a | 45 fps |
| DirectX 12 | n/a | 24 fps |
| GPU Compute | n/a | 2190 Ops/s |
| Aztec Ruins (Normal) | n/a | 166.7 fps |
| Car Chase | n/a | 150.1 fps |
| Manhattan 3.1.1 (1440p) | n/a | 134.4 fps |
| T-Rex | n/a | 643.6 fps |
| ALU 2 | n/a | 622.1 fps |
| Driver Overhead 2 | n/a | 202.8 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 730.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Nvidia |
| Build | Integrated | Discrete |
| Announced | November, 20, 2020 | January, 3, 2017 |
| Form Factor | Laptop use | Laptop use |
| Use case | Professional | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Apple M GPU | Pascal |
| Codename | n/a | GP107 (N17P-G1) |
GPU
| GPU Frequency | 450 MHz | 1493 MHz |
| Boost GPU Frequency | 1278 MHz | 1620 MHz |
| Shader Units | 1024 | 768 |
| TMUs | 64 | 48 |
| ROPs | 32 | 32 |
| Execution Units | 128 | 6 |
| Ray Tracing Cores | No | No |
| Tensor Cores | n/a | No |
| L1 cache | n/a | 48 KB/core |
| L2 cache | n/a | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 41 Gpix/sec | 52 Gpix/sec |
| Texture Fill Rate | 82 GTex/s | 78 GTex/s |
| FLOPS | 2.6 TFLOPS | 2.5 TFLOPS |
Process
| Interface | Custom | PCIe 3.0 x16 |
| TGP | 15 W | 65 W |
| Process | Intel | Samsung |
| Process tech. | 5 nm | 14 nm |
| Max temperature | 94 °C | n/a |
| Transistor Size | n/a | 132 mm² |
| Transistor count | 11.6 billion | 3.3 billion |
| Transistor density | n/a | 25 MTr/mm² |
Memory
| Interface | System Shared | GDDR5 |
| Memory Frequency | 4266 MHz | 1752 MHz |
| Bus | 128 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 8532 MB/s | 7008 MB/s |
| Memory Size | n/a | 4 GB |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.2.131 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | 6.1 |
| DisplayPort | n/a | 1.4 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider