Apple M3 Ultra GPU (80-core) vs Intel Arc 130T
Compared 2 processors: Apple M3 Ultra GPU (80-core), vs Intel Arc 130T. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 0 0 0 0 | 49 28 17 9 |
The Witcher 3 | 37 25 0 0 | 39 31 24 11 |
Counter-Strike 2 | 0 0 0 0 | 43 26 18 10 |
Far Cry 6 | 0 0 0 0 | 34 29 19 9 |
Hogwarts Legacy | 0 0 0 0 | 17 13 10 n/a |
COD Modern Warfare 3 | 0 0 0 0 | 26 28 20 12 |
Ghost of Tsushima | 0 0 0 0 | 19 15 10 n/a |
Cyberpunk 2077 | 0 0 0 0 | 22 15 10 n/a |
Shadow of the Tomb Raider | 0 0 0 0 | 34 31 18 12 |
| 1080p High | n/a | 31 |
| 1080p Ultra | n/a | 24 |
| 1440p Ultra | n/a | 16 |
| 4K Ultra | n/a | 9 |
| Deviation | n/a | High |
Benchmarks
| Time Spy | n/a | 3742 |
| Solar Bay | n/a | 14696 |
| Port Royal | n/a | 1902 |
| Fire Strike | n/a | 9106 |
| Night Raid | n/a | 41017 |
| Background Blur | 204.5 frames/s | 70.9 frames/s |
| Face Detection | 126 frames/s | 34.9 frames/s |
| Horizon Detection | 6.53 Gpix/sec | 1.13 Gpix/sec |
| Edge Detection | 10.7 Gpix/sec | 1.42 Gpix/sec |
| Gaussian Blur | 9.5 Gpix/sec | 1.96 Gpix/sec |
| Feature Matching | 1.05 Gpix/sec | 0.45 Gpix/sec |
| Stereo Matching | 560.3 Gpix/sec | 131.5 Gpix/sec |
| Particle Physics | 25267.8 fps | 7360.9 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 881 |
| DirectX 11 | n/a | 42 fps |
| DirectX 12 | n/a | 23 fps |
| GPU Compute | n/a | 3275 Ops/s |
| Aztec Ruins (Normal) | 831.5 fps | n/a |
| Car Chase | 517.6 fps | n/a |
| Manhattan 3.1.1 (1440p) | 1083.9 fps | n/a |
| T-Rex | 3144.1 fps | n/a |
| ALU 2 | 2765.4 fps | n/a |
| Driver Overhead 2 | 570.2 fps | n/a |
| API | Metal | OpenGL |
| OS | OS X | Windows |
| Image Classification (SP) | 8094 | n/a |
| Image Segmentation (HP) | 24595 | n/a |
| Horizon Detection | 25190 | n/a |
| Face Detection (HP) | 38337 | n/a |
| Pose Estimation (Q) | 111021 | n/a |
| Text Classification (SP) | 2786 | n/a |
| Machine Translation (HP) | 4339 | n/a |
| Object Detection (SP) | 7668 | n/a |
| Depth Estimation (Q) | 37488 | n/a |
| Style Transfer (SP) | 244483 | n/a |
| Framework | Core ML | n/a |
| Backend | GPU | n/a |
Blender
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Intel |
| Build | Integrated | Integrated |
| Announced | March, 5, 2025 | January, 6, 2025 |
| Form Factor | PC use | Laptop use |
| Use case | Professional | Universal |
| Segment | High-end | Entry-level |
| Architecture | Apple M GPU | Xe+ |
| Codename | Custom | Arrow Lake iGPU |
GPU
| GPU Frequency | n/a | 800 MHz |
| Boost GPU Frequency | n/a | 2200 MHz |
| Shader Units | 10240 | 896 |
| TMUs | 640 | 56 |
| ROPs | 320 | 28 |
| Execution Units | 1280 | 7 |
| Ray Tracing Cores | n/a | 7 |
| Tensor Cores | n/a | No |
| L2 cache | n/a | 8000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | n/a | 62 Gpix/sec |
| Texture Fill Rate | n/a | 123 GTex/s |
| FLOPS | n/a | 3.9 TFLOPS |
Process
| Interface | Custom | Ring Bus |
| TGP | 140 W | n/a |
| Process | TSMC | TSMC |
| Process tech. | 3 nm | 5 nm |
| Max temperature | 100 °C | 110 °C |
| Transistor count | 184 billion | n/a |
Memory
| Interface | System Shared | System Shared |
| Memory Frequency | 6400 MHz | n/a |
| Bus | 1024 bit | n/a |
| ECC support | No | n/a |
Max Throughput
API
| DirectX | n/a | 12.2 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | No |
| DisplayPort | n/a | 2.1 |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
Results
After analyzing the data, we consider Apple M3 Ultra GPU (80-core) the clear winner in this comparison.
Survey
Total Votes: 36
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider