Apple M4 GPU (8-core) vs AMD Radeon RX 580
Compared 2 processors: Apple M4 GPU (8-core), vs AMD Radeon RX 580. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 76 38 33 15 |
The Witcher 3 | n/a n/a n/a n/a | 52 40 23 13 |
Counter-Strike 2 | n/a n/a n/a n/a | 78 56 37 16 |
Far Cry 6 | n/a n/a n/a n/a | 58 49 34 17 |
Hogwarts Legacy | n/a n/a n/a n/a | 33 23 20 10 |
COD Modern Warfare 3 | n/a n/a n/a n/a | 47 41 27 15 |
Ghost of Tsushima | n/a n/a n/a n/a | 33 24 16 9 |
Cyberpunk 2077 | n/a n/a n/a n/a | 30 27 13 n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 60 51 31 18 |
| 1080p High | n/a | 52 |
| 1080p Ultra | n/a | 39 |
| 1440p Ultra | n/a | 26 |
| 4K Ultra | n/a | 13 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 4353 |
| Port Royal | n/a | 527 |
| Fire Strike | n/a | 14979 |
| Night Raid | n/a | 56876 |
| Background Blur | n/a | 59.5 frames/s |
| Face Detection | n/a | 33.8 frames/s |
| Horizon Detection | n/a | 1.56 Gpix/sec |
| Edge Detection | n/a | 3.1 Gpix/sec |
| Gaussian Blur | n/a | 2.92 Gpix/sec |
| Feature Matching | n/a | 0.33 Gpix/sec |
| Stereo Matching | n/a | 161.8 Gpix/sec |
| Particle Physics | n/a | 5395.1 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 767 |
| DirectX 11 | n/a | 60 fps |
| DirectX 12 | n/a | 43 fps |
| GPU Compute | n/a | 3529 Ops/s |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | AMD |
| Build | Integrated | Discrete |
| Announced | October, 29, 2024 | April, 18, 2017 |
| Form Factor | Laptop use | PC use |
| Use case | Professional | Gaming |
| Segment | Mid-range | High-end |
| Architecture | Apple M GPU | GCN 4.0 |
| Codename | Custom | Polaris 20 |
| Price | n/a | 229 |
GPU
| GPU Frequency | 500 MHz | 1257 MHz |
| Boost GPU Frequency | 1800 MHz | 1340 MHz |
| Shader Units | 1024 | 2304 |
| TMUs | 64 | 144 |
| ROPs | 32 | 32 |
| Execution Units | 128 | n/a |
| Ray Tracing Cores | n/a | No |
| Tensor Cores | n/a | No |
| L1 cache | n/a | 16 KB/core |
| L2 cache | n/a | 2000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 58 Gpix/sec | 43 Gpix/sec |
| Texture Fill Rate | 115 GTex/s | 193 GTex/s |
| FLOPS | 3.7 TFLOPS | 6.2 TFLOPS |
Process
| Interface | Custom | PCIe 3.0 x16 |
| TGP | 15 W | 185 W |
| Process | TSMC | GlobalFoundries |
| Process tech. | 3 nm | 14 nm |
| Max temperature | 100 °C | n/a |
| Transistor Size | n/a | 232 mm² |
| Transistor count | 28 billion | 5 billion |
| Transistor density | n/a | 21.55 MTr/mm² |
Memory
| Interface | System Shared | GDDR5 |
| Memory Frequency | 7500 MHz | 2000 MHz |
| Bus | 128 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 15000 MB/s | 8000 MB/s |
| Memory Size | n/a | 8 GB |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.3 |
| OpenGL | n/a | 4.6 |
| DisplayPort | n/a | 1.4a |
| Ray Tracing | Yes | No |
| DLSS | No | No |
Results
After analyzing the data, we consider Apple M4 GPU (8-core) the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider