Apple M4 GPU (10-Core) vs Nvidia GeForce RTX 3050 Laptop
Compared 2 processors: Apple M4 GPU (10-Core), vs Nvidia GeForce RTX 3050 Laptop. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 76 45 36 19 |
The Witcher 3 | n/a n/a n/a n/a | 67 53 36 19 |
Counter-Strike 2 | n/a n/a n/a n/a | 113 78 56 21 |
Far Cry 6 | n/a n/a n/a n/a | 58 55 38 21 |
Hogwarts Legacy | n/a n/a n/a n/a | 36 29 20 10 |
COD Modern Warfare 3 | n/a n/a n/a n/a | 46 38 25 16 |
Ghost of Tsushima | n/a n/a n/a n/a | 35 27 21 11 |
Cyberpunk 2077 | n/a n/a n/a n/a | 40 36 20 n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 67 61 40 19 |
| 1080p High | n/a | 60 |
| 1080p Ultra | n/a | 47 |
| 1440p Ultra | n/a | 32 |
| 4K Ultra | n/a | 16 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 4880 |
| Solar Bay | n/a | 21611 |
| Port Royal | n/a | 552 |
| Fire Strike | n/a | 12529 |
| Night Raid | n/a | 53232 |
| Background Blur | 72.2 frames/s | 88.6 frames/s |
| Face Detection | 48.3 frames/s | 57.3 frames/s |
| Horizon Detection | 1.4 Gpix/sec | 2.53 Gpix/sec |
| Edge Detection | 1.94 Gpix/sec | 3.33 Gpix/sec |
| Gaussian Blur | 1.5 Gpix/sec | 2.55 Gpix/sec |
| Feature Matching | 0.53 Gpix/sec | 0.76 Gpix/sec |
| Stereo Matching | 123.3 Gpix/sec | 256.5 Gpix/sec |
| Particle Physics | 4938.4 fps | 7465.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 486 |
| DirectX 11 | n/a | 73 fps |
| DirectX 12 | n/a | 46 fps |
| GPU Compute | n/a | 3851 Ops/s |
| Aztec Ruins (Normal) | 344.5 fps | 360.1 fps |
| Car Chase | 259.9 fps | 318.7 fps |
| Manhattan 3.1.1 (1440p) | 167.5 fps | 261.5 fps |
| T-Rex | 914.7 fps | 1272.8 fps |
| ALU 2 | 432.2 fps | 1563.9 fps |
| Driver Overhead 2 | 648.6 fps | 257.6 fps |
| API | Metal | OpenGL |
| OS | OS X | Windows |
| Tessellation | n/a | 1731.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Nvidia |
| Build | Integrated | Discrete |
| Announced | May, 7, 2024 | January, 1, 2021 |
| Form Factor | Laptop use | Laptop use |
| Use case | Professional | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Apple M GPU | Ampere |
| Codename | Custom | GA107 |
GPU
| GPU Frequency | 500 MHz | 712-1530 MHz |
| Boost GPU Frequency | 1800 MHz | 1057-1740 MHz |
| Shader Units | 1280 | 2048 |
| TMUs | 80 | 64 |
| ROPs | 40 | 40 |
| Execution Units | 160 | 16 |
| Ray Tracing Cores | n/a | 16 |
| Tensor Cores | n/a | 64 |
| L1 cache | n/a | 128 KB/core |
| L2 cache | n/a | 2000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 72 Gpix/sec | 42-70 Gpix/sec |
| Texture Fill Rate | 144 GTex/s | 68-111 GTex/s |
| FLOPS | 4.6 TFLOPS | 4.3-7.1 TFLOPS |
Process
| Interface | Custom | PCIe 4.0 x16 |
| TGP | 18 W | 35-95 W |
| Process | TSMC | Samsung |
| Process tech. | 3 nm | 8 nm |
| Max temperature | 100 °C | n/a |
| Transistor Size | n/a | 200 mm² |
| Transistor count | 28 billion | 8.7 billion |
| Transistor density | n/a | 43.5 MTr/mm² |
Memory
| Interface | System Shared | GDDR6 |
| Memory Frequency | 7500 MHz | 1500 MHz |
| Bus | 128 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 15000 MB/s | 12000 MB/s |
| Memory Size | n/a | 4 GB |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.2 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | 8.6 |
| DisplayPort | n/a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider