Apple M4 Max GPU (40-core) vs Nvidia GeForce RTX 4080 SUPER
Compared 2 processors: Apple M4 Max GPU (40-core), vs Nvidia GeForce RTX 4080 SUPER. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 0 0 0 0 | 228 165 158 124 |
The Witcher 3 | 157 107 78 61 | 241 218 152 83 |
Counter-Strike 2 | 0 0 0 0 | 310 225 168 86 |
Far Cry 6 | 0 0 0 0 | 181 161 148 92 |
Hogwarts Legacy | 0 0 0 0 | 161 133 109 62 |
COD Modern Warfare 3 | 0 0 0 0 | 219 215 169 114 |
Ghost of Tsushima | 0 0 0 0 | 152 122 110 71 |
Cyberpunk 2077 | 0 0 0 0 | 201 178 120 56 |
Shadow of the Tomb Raider | 0 0 0 0 | 279 265 205 107 |
| 1080p High | - | 219 |
| 1080p Ultra | - | 187 |
| 1440p Ultra | - | 149 |
| 4K Ultra | - | 88 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | n/a | 28302 |
| Solar Bay | 31561 | 138446 |
| Port Royal | n/a | 18312 |
| Fire Strike | n/a | 63725 |
| Night Raid | n/a | 179276 |
| Background Blur | 195 frames/s | 279.5 frames/s |
| Face Detection | 125.9 frames/s | 220.1 frames/s |
| Horizon Detection | 4.82 Gpix/sec | 11 Gpix/sec |
| Edge Detection | 7.47 Gpix/sec | 15.2 Gpix/sec |
| Gaussian Blur | 5.8 Gpix/sec | 16.2 Gpix/sec |
| Feature Matching | 1.06 Gpix/sec | 2.08 Gpix/sec |
| Stereo Matching | 417.4 Gpix/sec | 1370 Gpix/sec |
| Particle Physics | 17079.9 fps | 37199.7 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 1267 |
| DirectX 11 | n/a | 303 fps |
| DirectX 12 | n/a | 133 fps |
| GPU Compute | n/a | 19970 Ops/s |
| Aztec Ruins (Normal) | 1316.3 fps | 1384.7 fps |
| Car Chase | 950.9 fps | 1210.8 fps |
| Manhattan 3.1.1 (1440p) | 911 fps | 998.7 fps |
| T-Rex | 3917.4 fps | 5172 fps |
| ALU 2 | 1756 fps | 9885.2 fps |
| Driver Overhead 2 | 654.4 fps | 282.1 fps |
| API | Metal | OpenGL |
| OS | OS X | Windows |
| Tessellation | n/a | 9573.9 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Nvidia |
| Build | Integrated | Discrete |
| Announced | October, 30, 2024 | January, 31, 2024 |
| Form Factor | Laptop use | PC use |
| Use case | Professional | Gaming |
| Segment | Mid-range | High-end |
| Architecture | Apple M GPU | Ada Lovelace |
| Codename | Custom | AD103 |
| Price | n/a | 999 |
GPU
| GPU Frequency | 500 MHz | 2295 MHz |
| Boost GPU Frequency | 1800 MHz | 2550 MHz |
| Shader Units | 5120 | 10240 |
| TMUs | 320 | 320 |
| ROPs | 160 | 112 |
| Execution Units | 640 | 80 |
| Ray Tracing Cores | n/a | 80 |
| Tensor Cores | n/a | 320 |
| L1 cache | n/a | 128 KB/core |
| L2 cache | n/a | 64 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 288 Gpix/sec | 286 Gpix/sec |
| Texture Fill Rate | 576 GTex/s | 816 GTex/s |
| FLOPS | 18.4 TFLOPS | 52.2 TFLOPS |
Process
| Interface | Custom | PCIe 4.0 x16 |
| TGP | 62 W | 320 W |
| Process | TSMC | TSMC |
| Process tech. | 3 nm | 5 nm |
| Max temperature | 100 °C | n/a |
| Transistor Size | n/a | 379 mm² |
| Transistor count | n/a | 45 billion |
| Transistor density | n/a | 118.73 MTr/mm² |
Memory
| Interface | System Shared | GDDR6X |
| Memory Frequency | 8533 MHz | 1438 MHz |
| Bus | 512 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | n/a | 23000 MB/s |
| Memory Size | n/a | 16 GB |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.3 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | 8.9 |
| DisplayPort | n/a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 3 |
Results
After analyzing the data, we consider Nvidia GeForce RTX 4080 SUPER the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider