Apple M4 Pro GPU (16-core) vs Nvidia GeForce GTX 1650 SUPER
Compared 2 processors: Apple M4 Pro GPU (16-core), vs Nvidia GeForce GTX 1650 SUPER. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 71 43 32 21 |
The Witcher 3 | n/a n/a n/a n/a | 63 50 31 18 |
Counter-Strike 2 | n/a n/a n/a n/a | 105 72 48 19 |
Far Cry 6 | n/a n/a n/a n/a | 57 49 35 19 |
Hogwarts Legacy | n/a n/a n/a n/a | 34 27 22 11 |
COD Modern Warfare 3 | n/a n/a n/a n/a | 41 36 25 18 |
Ghost of Tsushima | n/a n/a n/a n/a | 31 21 20 10 |
Cyberpunk 2077 | n/a n/a n/a n/a | 34 32 19 n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 60 54 35 17 |
| 1080p High | n/a | 55 |
| 1080p Ultra | n/a | 43 |
| 1440p Ultra | n/a | 30 |
| 4K Ultra | n/a | 16 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 4693 |
| Fire Strike | n/a | 12258 |
| Night Raid | n/a | 59938 |
| Background Blur | 106 frames/s | 106.6 frames/s |
| Face Detection | 73.1 frames/s | 58.3 frames/s |
| Horizon Detection | 2.59 Gpix/sec | 1.98 Gpix/sec |
| Edge Detection | 3.8 Gpix/sec | 2.67 Gpix/sec |
| Gaussian Blur | 2.4 Gpix/sec | 2.79 Gpix/sec |
| Feature Matching | 0.73 Gpix/sec | 0.75 Gpix/sec |
| Stereo Matching | 198.6 Gpix/sec | 248.2 Gpix/sec |
| Particle Physics | 8166.3 fps | 7783.2 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 750 |
| DirectX 11 | n/a | 73 fps |
| DirectX 12 | n/a | 44 fps |
| GPU Compute | n/a | 4516 Ops/s |
| Aztec Ruins (Normal) | n/a | 305.2 fps |
| Car Chase | n/a | 280 fps |
| Manhattan 3.1.1 (1440p) | n/a | 260.1 fps |
| T-Rex | n/a | 1232.9 fps |
| ALU 2 | n/a | 1419.9 fps |
| Driver Overhead 2 | n/a | 284.6 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 1564.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Nvidia |
| Build | Integrated | Discrete |
| Announced | October, 29, 2024 | April, 23, 2019 |
| Form Factor | Laptop use | PC use |
| Use case | Professional | Gaming |
| Segment | Mid-range | Entry-level |
| Architecture | Apple M GPU | Turing |
| Codename | Custom | TU116 |
| Price | n/a | 159 |
GPU
| GPU Frequency | 500 MHz | 1530 MHz |
| Boost GPU Frequency | 1800 MHz | 1725 MHz |
| Shader Units | 2048 | 1280 |
| TMUs | 128 | 80 |
| ROPs | 64 | 32 |
| Execution Units | 256 | 20 |
| Ray Tracing Cores | n/a | No |
| Tensor Cores | n/a | No |
| L1 cache | n/a | 64 KB/core |
| L2 cache | n/a | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 115 Gpix/sec | 55 Gpix/sec |
| Texture Fill Rate | 230 GTex/s | 138 GTex/s |
| FLOPS | 7.4 TFLOPS | 4.4 TFLOPS |
Process
| Interface | Custom | PCIe 3.0 x16 |
| TGP | 26 W | 100 W |
| Process | TSMC | TSMC |
| Process tech. | 3 nm | 12 nm |
| Max temperature | 100 °C | n/a |
| Transistor Size | n/a | 284 mm² |
| Transistor count | n/a | 6 billion |
| Transistor density | n/a | 21.13 MTr/mm² |
Memory
| Interface | System Shared | GDDR6 |
| Memory Frequency | 7500 MHz | 2001 MHz |
| Bus | 192 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 15000 MB/s | 8000 MB/s |
| Memory Size | n/a | 4 GB |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.3 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | 7.5 |
| DisplayPort | n/a | 1.4a |
| Ray Tracing | Yes | No |
| DLSS | No | No |
Results
After analyzing the data, we consider Apple M4 Pro GPU (16-core) the clear winner in this comparison.
Survey
Total Votes: 3
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider