Nvidia GeForce GTX 1050 Ti vs AMD Radeon 660M
Compared 2 processors: Nvidia GeForce GTX 1050 Ti, vs AMD Radeon 660M. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 33 15 15 n/a | 27 13 11 n/a |
The Witcher 3 | 22 20 14 n/a | 10 12 n/a n/a |
Counter-Strike 2 | 46 29 23 n/a | 24 18 12 n/a |
Far Cry 6 | 30 28 20 9 | 22 18 10 n/a |
Hogwarts Legacy | 18 13 11 n/a | 12 n/a n/a n/a |
COD Modern Warfare 3 | 30 26 16 11 | 20 16 13 n/a |
Ghost of Tsushima | 13 9 9 n/a | 12 9 n/a n/a |
Cyberpunk 2077 | 13 12 n/a n/a | 9 10 n/a n/a |
Shadow of the Tomb Raider | 30 27 15 n/a | 15 14 11 n/a |
| 1080p High | 26 | 17 |
| 1080p Ultra | 20 | 13 |
| 1440p Ultra | 14 | 9 |
| 4K Ultra | - | - |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 2352 | 1532 |
| Solar Bay | n/a | 6227 |
| Port Royal | n/a | 613 |
| Fire Strike | 7703 | 4906 |
| Night Raid | 33459 | 20196 |
| Background Blur | 56.6 frames/s | 36 frames/s |
| Face Detection | 27.4 frames/s | 16.4 frames/s |
| Horizon Detection | 0.82 Gpix/sec | 0.48 Gpix/sec |
| Edge Detection | 1.2 Gpix/sec | 0.65 Gpix/sec |
| Gaussian Blur | 1.27 Gpix/sec | 0.53 Gpix/sec |
| Feature Matching | 0.18 Gpix/sec | 0.18 Gpix/sec |
| Stereo Matching | 66.3 Gpix/sec | 46.5 Gpix/sec |
| Particle Physics | 1916.5 fps | 2056.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 649 | 701 |
| DirectX 11 | 45 fps | 92 fps |
| DirectX 12 | 25 fps | 45 fps |
| GPU Compute | 2657 Ops/s | 1972 Ops/s |
| Aztec Ruins (Normal) | 196 fps | 109.1 fps |
| Car Chase | 195.2 fps | 106.4 fps |
| Manhattan 3.1.1 (1440p) | 166.6 fps | 87.7 fps |
| T-Rex | 839.6 fps | 368.5 fps |
| ALU 2 | 744.9 fps | 451.3 fps |
| Driver Overhead 2 | 270.3 fps | 170.1 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 848.1 | 320.9 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | AMD |
| Build | Discrete | Integrated |
| Announced | October, 25, 2016 | January, 1, 2022 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Universal |
| Segment | Entry-level | Entry-level |
| Architecture | Pascal | RDNA 2.0 |
| Codename | GP107 | Rembrandt |
| Price | 139 | n/a |
GPU
| GPU Frequency | 1291 MHz | 400 MHz |
| Boost GPU Frequency | 1392 MHz | 1800-1900 MHz |
| Shader Units | 768 | 384 |
| TMUs | 48 | 24 |
| ROPs | 32 | 16 |
| Execution Units | 6 | 6 |
| Ray Tracing Cores | No | 6 |
| Tensor Cores | No | n/a |
| L1 cache | 48 KB/core | 128 KB/core |
| L2 cache | 1024 KB/core | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 45 Gpix/sec | 29-30 Gpix/sec |
| Texture Fill Rate | 67 GTex/s | 43-46 GTex/s |
| FLOPS | 2.1 TFLOPS | 1.4-1.5 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 4.0 x8 |
| TGP | 75 W | 15 W |
| Process | Samsung | TSMC |
| Process tech. | 14 nm | 6 nm |
| Max temperature | 97 °C | n/a |
| Transistor Size | 132 mm² | 208 mm² |
| Transistor count | 3 billion | 13.1 billion |
| Transistor density | 22.73 MTr/mm² | 62.98 MTr/mm² |
Memory
| Interface | GDDR5 | System Shared |
| Memory Frequency | 1752 MHz | n/a |
| Bus | 128 bit | n/a |
| ECC support | No | No |
| Effective Memory Speed | 7000 MB/s | n/a |
| Memory Size | 4 GB | n/a |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 6.1 | n/a |
| DisplayPort | 1.4a | n/a |
| Ray Tracing | No | Yes |
| DLSS | No | No |
Results
After analyzing the data, we consider AMD Radeon 660M the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider